TEI '18- Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction
Full Citation in the ACM Digital Library
SESSION: Paper Session 1: Shapechanging & Moving Interfaces
Tanja Döring
Working with an Autonomous Interface: Exploring the Output Space of an Interactive Desktop Lamp
Diana Nowacka
Katrin Wolf
Enrico Costanza
David Kirk
Morphology Extension Kit: A Modular Robotic Platform for Physically Reconfigurable Wearables
Sang-won Leigh
Timothy Denton
Kush Parekh
William Peebles
Magnus Johnson
Pattie Maes
TwistBlocks: Pluggable and Twistable Modular TUI for Armature Interaction in 3D Design
Meng Wang
Kehua Lei
Zhichun Li
Haipeng Mi
Yingqing Xu
Digitally Enchanted Wear: a Novel Approach in the Field of Dresses as Dynamic Digital Displays
Rebecca Kleinberger
Alisha Panjwani
SESSION: WIP 1
The Cuebe: Facilitating Playful Early Intervention for the Visually Impaired
Peter Fikar
Florian Güldenpfennig
Roman Ganhör
Soft-bodied Fidget Toys: A Materials Exploration
Peter Cottrell
April Grow
Katherine Isbister
NewsThings: Exploring Interdisciplinary IoT News Media Opportunities via User-Centred Design
John Mills
Mark Lochrie
Tom Metcalfe
Peter Bennett
Mechamagnets: Tactile Mechanisms with Embedded Magnets
Clement Zheng
Ellen Yi-Luen Do
The Evolving Design of Tangibles for Graph Algorithmic Thinking
Andrea Bonani
Vincenzo Del Fatto
Rosella Gennari
The Artistic Potential of Tactile Vision Interfaces: A First Look
Antal Ruhl
Michel van Dartel
Alwin de Rooij
Embodied Interactions with E-Textiles and the Internet of Sounds for Performing Arts
Sophie Skach
Anna Xambó
Luca Turchet
Ariane Stolfi
Rebecca Stewart
Mathieu Barthet
Designing a Smart Reading Environment with and for Children
Pedro Ribeiro
Anna Michel
Ido Iurgel
Christian Ressel
Cristina Sylla
Wolfgang Müller
Kniwwelino: A Lightweight and WiFi Enabled Prototyping Platform for Children
Valérie Maquil
Christian Moll
Lou Schwartz
Johannes Hermen
CRISPEE: A Tangible Gene Editing Platform for Early Childhood
Clarissa Verish
Amanda Strawhacker
Marina Bers
Orit Shaer
Exploring Around-Device Tangible Interactions for Mobile Devices with a Magnetic Ring
Victor Cheung
Audrey Girouard
Investigation of Touch Interfaces Using Multilayered
Urushi Circuit
Koshi Ikegawa
Shuhei Aoyama
Shogo Tsuchikiri
Takuto Nakamura
Yuki Hashimoto
Buntarou Shizuki
Tangible Interaction in the Dentist Office
Frode Guribye
Tor Gjøsæter
Paper Circuitry and Projection Mapping: An Interactive Textbook Approach to Veterinary Education
Margaret Cook
Jinsil Hwaryoung Seo
Michelle Pine
Annie Sungkajun
Touch Connection: A Vibrotactile, Textile Prototype
Lucie Hernandez
Designing an Expandable Illuminated Ring to Build an Actuated Ring Chart
Maxime Daniel
Guillaume Rivière
Nadine Couture
SESSION: Paper Session 2: Shapechanging Textiles & Interactive Materials
Ian Oakley
HäirIÖ: Human Hair as Interactive Material
Christine Dierk
Sarah Sterman
Molly Jane Pearce Nicholas
Eric Paulos
Integrating Textile Materials with Electronic Making: Creating New Tools and Practices
Irene Posch
Geraldine Fitzpatrick
ShapeTex: Implementing Shape-Changing Structures in Fabric for Wearable Actuation
Jiachun Du
Panos Markopoulos
Qi Wang
Marina Toeters
Ting Gong
Beyond LED Status Lights - Design Requirements of Privacy Notices for Body-worn Cameras
Marion Koelle
Katrin Wolf
Susanne Boll
SESSION: Demo Session 1: Textile, Light, and Shape Changing Interfaces
zPatch: Hybrid Resistive/Capacitive eTextile Input
Paul Strohmeier
Jarrod Knibbe
Sebastian Boring
Kasper Hornbæk
COLORISE: Shape- and Color-Changing Pixels with Inflatable Elastomers and Interactions
Juri Fujii
Takuya Matsunobu
Yasuaki Kakehi
Plux: Exploring Light Settings through Hybrid Control
Tom van Rooij
Saskia Bakker
Screenprinting and TEI: Supporting Engagement with STEAM through DIY Fabrication of Smart Materials
Stacey Kuznetsov
Piyum Fernando
Emily Ritter
Cassandra Barrett
Jennifer Weiler
Marissa Rohr
W.O.U.S.: Widgets of Unusual Size
Zann Anderson
Michael Jones
Kevin Seppi
Tailor-made Accessible Computers: An Interactive Toolkit for Iterative Co-Design
Florian Güldenpfennig
SESSION: WIP 2
Augmented Metacognition: Exploring Pupil Dilation Sonification to Elicit Metacognitive Awareness
Alwin de Rooij
Hanna Schraffenberger
Mathijs Bontje
Designing Bimanual Tangible Interaction for Stroke Survivors
Mikko Kytö
David McGookin
Wilfried Bock
Héctor A. Caltenco
Charlotte Magnusson
MacroScope: First-Person Perspective in Physical Scale Models
Dorothé Smit
Thomas Grah
Martin Murer
Vincent van Rheden
Manfred Tscheligi
SENSE-SEAT: Challenging Disruptions In Shared Workspaces Through a Sensor-Based Seat
Nils Ehrenberg
José Luís Silva
Pedro Campos
EMS Painter: Co-creating Visual Art using Electrical Muscle Stimulation
Ashley Colley
Aki Leinonen
Meri-Tuulia Forsman
Jonna Häkkilä
Mobile, Exercise-agnostic, Sensor-based Serious Games for Physical Rehabilitation at Home
Ana Vasconcelos
Francisco Nunes
Alberto Carvalho
Catarina Correia
Feeling Virtual Worlds: An Exploration into Coupling Virtual and Kinaesthetic Experiences
Joey Campbell
Trevor Hogan
Mike Fraser
Your Body of Water: A Display that Visualizes Aesthetic Heart Rate Data from a 3D Camera
Lee Jones
Paula Gardner
Nick Puckett
Charged Utopia VR: Exploring Embodied Sense-making in the Virtual Space
Rosa van der Veen
Jeroen Peeters
Ambra Trotto
Designing the Interaction with the Internet of Tangible Things: A Card Set
Leonardo Angelini
Elena Mugellini
Nadine Couture
Omar Abou Khaled
Sew-Flow: A Craft Interpretation of a Digital Game
Kinneret Itzhak
Kamila Kantek
Dafna Levi
Shachar Geiger
Shoval Nir
Michal Rinott
Full Body Interaction beyond Fun: Engaging Museum Visitors in Human-Data Interaction
Swati Mishra
Francesco Cafaro
Prototyping and Simulating Complex Systems with Paper Craft and Augmented Reality: An Initial Investigation
Seokbin Kang
Leyla Norooz
Virginia Byrne
Tamara Clegg
Jon E. Froehlich
Flyables: Exploring 3D Interaction Spaces for Levitating Tangibles
Pascal Knierim
Thomas Kosch
Alexander Achberger
Markus Funk
TUIst: A Collaborative and Computationally Enhanced Game Board
Trisha Garcia
Shannon Brown
Siona Dev
Crimson Wave: Shedding Light on Menstrual Health
Margaret Flemings
Shanzay Kazmi
Rachel Pak
Orit Shaer
SESSION: Paper Session 3: Toys, Talk, & Play
Jörn Hurtienne
Smart Toys Design Opportunities for Measuring Children's Fine Motor Skills Development
Svetlana Mironcika
Antoine de Schipper
Annette Brons
Huub Toussaint
Ben Kröse
Ben Schouten
ClassBeacons: Designing Distributed Visualization of Teachers-Physical Proximity in the Classroom
Pengcheng An
Saskia Bakker
Sara Ordanovski
Ruurd Taconis
Berry Eggen
Evolving Tangibles for Children's Social Learning through Conversations: Beyond TurnTalk
Rosella Gennari
Alessandra Melonio
Mehdi Rizvi
Come and Play: Interactive Theatre For Early Years
Roma Patel
Holger Schnädelbach
Boriana Koleva
SESSION: Paper Session 4: Sensing in Virtual & Augmented Reality
Stacey Kuznetsov
Sensory VR: Smelling, Touching, and Eating Virtual Reality
Daniel Harley
Alexander Verni
Mackenzie Willis
Ashley Ng
Lucas Bozzo
Ali Mazalek
"You Better Eat to Survive": Exploring Cooperative Eating in Virtual Reality Games
Peter Arnold
Rohit Ashok Khot
Florian 'Floyd' Mueller
Situated Game Level Editing in Augmented Reality
Gary Ng
Joon Gi Shin
Alexander Plopski
Christian Sandor
Daniel Saakes
Ani-Bot: A Modular Robotics System Supporting Creation, Tweaking, and Usage with Mixed-Reality Interactions
Yuanzhi Cao
Zhuangying Xu
Terrell Glenn
Ke Huo
Karthik Ramani
SESSION: Demo Session 2: Kids, Arts, Music, Theatre & Augmented Reality
Tquencer: A Tangible Musical Sequencer Using Overlays
Martin Kaltenbrunner
Jens Vetter
Real-time Recognition of Guitar Performance Using Two Sensor Groups for Interactive Lesson
Yejin Shin
Jemin Hwang
Jeonghyeok Park
Soonuk Seol
Loominary: Crafting Tangible Artifacts from Player Narrative
Anne Sullivan
Joshua Allen McCoy
Sarah Hendricks
Brittany Williams
Interactive and Open-Ended Sensory Toys: Designing with Therapists and Children for Tangible and Visual Interaction
Florian Güldenpfennig
Peter Fikar
Roman Ganhör
MOD: A Portable Instrument for Mixing Analog and Digital Drawing for Live Cinema
Ali Momeni
Daniel McNamara
SWAY - Designing for Balance and Posture Awareness
Simon Asplund
Martin Jonsson
Hard and Soft Tangibles: Mixing Multi-touch and Tangible Interaction in Scientific Poster Scenarios
Alexandre G. de Siqueira
Brygg Ullmer
Mark Delarosa
Chris Branton
Miriam K. Konkel
SESSION: Arts Session: TEI Arts
Opto-Phono-Kinesia (OPK): Designing Motion-Based Interaction for Expert Performers
Steve Gibson
PainByte: Chronic Pain and BioMedical Engineering Through the Lens of Classical Ballet & Virtual Reality
Genevieve Smith-Nunes
Alex Shaw
Camilla Neale
The Cloakroom: Documentary Narratives in Embodied Installation
Ella Dagan
Nettle: An Exploration of Communication Interface Design for Older Adults
Audrey M. Fox
The Shared Individual
Asreen Rostami
Emma Bexell
Stefan Stanisic
Au Clair de la Lune on Gramophone "For Édouard-Léon Scott and László Moholy-Nagy" (1860 / 1923 / 2015)
Kazuhiro Jo
Objektivisering
: Text Physicalization and Self-introspective Post-digital Objecthood
Marinos Koutsomichalis
DeepWear: a Case Study of Collaborative Design between Human and Artificial Intelligence
Natsumi Kato
Hiroyuki Osone
Daitetsu Sato
Naoya Muramatsu
Yoichi Ochiai
Op 1254: Music for Neutrons, Networks and Solenoids using a Restored Organ in a Nuclear Reactor
Leif Handberg
Ludvig Elblaus
Chris Chafe
Elliot Kermit Canfield-Dafilou
Embodisuit: A Wearable Platform for Embodied Knowledge
Sophia Brueckner
Rachel Freire
The Bronze Key: Performing Data Encryption
Susan Kozel
Ruth Gibson
Bruno Martelli
Tracking, Animating, and 3D Printing Elements of the Fine Arts Freehand Drawing Process
Piyum Fernando
Jennifer Weiler
Stacey Kuznetsov
Pavan Turaga
The Screaming Sun: Choreographing Synesthesia
Mithru Vigneshwara
Twinkle: A Flying Lighting Companion for Urban Safety
Honghao Deng
Jiabao Li
Allen Sayegh
Sebastian Birolini
Stefano Andreani
Synesthetic Experience in S T R A T I C
Vygandas "Vegas" Šimbelis
Anders Lundström
Thou and I: Exploring Expressive Digital Interaction with Interactive Characteristic Wigs
Young Suk Lee
Beacon: Exploring Physicality in Digital Performance
Anna Weisling
Anna Xambó
Marching Cubes Made Tangible
Jesse Colin Jackson
SKIN - Embodied Navigation through WiFi Traffic using Vibro-Tactile Feedback
Bas van den Boogaard
Louise Ørsted Jensen
Stefan Engelbrecht Nielsen
Vibeke Thorhauge Stephensen
Karina Lindegaard Aae Jensen
Markus Löchtefeld
I Want To: Multi-media Installation for Understanding Our Desire
Laewoo Kang
Rewilding Wearables: Sympoeitic Interfaces for Empathic Experience of Other-than-human Entities
Patricia Flanagan
Raune Frankjaer
Code{strata} Sonifying Software Complexity
Denez Thomas
Nicolas Harrand
Benoit Baudry
Bruno Bossis
'Let's Fake News'
Léon McCarthy
SESSION: Paper Session 5: Evaluating Tangible Interactions
Michael Rinott
Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts
Christina Pollalis
Elizabeth Joanna Minor
Lauren Westendorf
Whitney Fahnbulleh
Isabella Virgilio
Andrew L. Kun
Orit Shaer
The Impact of Tangible Props on Gaming Performance and Experience in Gestural Interaction
Daniel Reinhardt
Jörn Hurtienne
Multimodal Effects of Color and Haptics on Intuitive Interaction with Tangible User Interfaces
Diana Löffler
Robert Tscharn
Jörn Hurtienne
Being in the Sky: Framing Tangible and Embodied Interaction for Future Airliner Cockpits
Catherine Letondal
Jean-Luc Vinot
Sylvain Pauchet
Caroline Boussiron
Stéphanie Rey
Valentin Becquet
Claire Lavenir
SESSION: Paper Session 6: Theory, Communities & Frameworks
Jelle Saldien
Cohousing IoT: Design Prototyping for Community Life
Tom Jenkins
Through the Glance Mug: A Familiar Artefact to Support Opportunistic Search in Meetings
Ahmet Börütecene
Idil Bostan
Ekin Akyürek
Alpay Sabuncuoglu
Ilker Temuzkusu
Çaglar Genç
Tilbe Göksun
Oguzhan Özcan
Focus Framework: Tracking Prototypes' Back-Talk
Markus Lorenz Schilling
Ron Wakkary
William Odom
Understanding Transformations through Design: Can Resilience Thinking Help?
Rosa van der Veen
Viola Hakkerainen
Jeroen Peeters
Ambra Trotto
SESSION: GSC
Exploring the Potential of Data Physicalization for STEM Learning
Sarah Hayes
Designing for Instructed Physical Training
Laia Turmo Vidal
Understanding and Designing Embodied Experiences Through Mid-air Tactile Stimulation
Dario Pittera
The Interactive Carpet - Smart Textile Interface for Children on Autism Spectrum Disorder
Yulia Zhiglova
Choreographic Computational Composites: Investigating Small-Size Shape-Change Architecture through Performative Arts
Alice Rzezonka
Creating and Staging Interactive Costumes
Michaela Honauer
Unfolding an Industrial Design Approach to Physical Computing
Clement Zheng
SESSION: Studios
Sociomateriality: Infrastructuring and Appropriation of Artifacts
Tom Jenkins
Karey Helms
Vasiliki Tsaknaki
Ludvig Elblaus
Nicolai Brodersen Hansen
Designing eTextiles for the Body: Shape, Volume & Motion
Rachel Freire
Paul Strohmeier
Cedric Honnet
Jarrod Knibbe
Sophia Brueckner
Deformable Controllers: Fabrication and Design to Promote Novel Hand Gestural Interaction Mechanisms
Victor Cheung
Alexander Keith Eady
Audrey Girouard
Kinetic Body Extensions for Social Interactions
Kate Hartman
Boris Kourtoukov
Erin Lewis
Internet of Tangibles: Exploring the Interaction-Attention Continuum
Leonardo Angelini
Elena Mugellini
Omar Abou Khaled
Nadine Couture
Elise van den Hoven
Saskia Bakker
Tracking Well-Being Design Explorations Through Object Theatre
Andreas A. Heiberg Skouby
Merja Ryöppy
Robb Mitchell