DIS '16 Companion- Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems
Full Citation in the ACM Digital Library
DEMONSTRATION SESSION: Demonstrations
Lian Loke
Markus Rittenbruch
Drawn To Customisation: The Machine As Artist
James I. Novak
LiveObjects: Leveraging Theatricality for an Expressive Internet of Things
Cesar Torres
Jasper O'Leary
Eric Paulos
B4 - Brisbane Backyard Bird Box: Connecting People to the Environment
Mangalam Sankupellay
Connor McLaughlin
Jessica Davis
Jonas Schulz
Sean Magin
Margot Brereton
Paul Roe
Candle Shadow Display for Ambient Communication Delivery
Tuomas Lappalainen
Ashley Colley
Jenine Beekhuyzen
Jonna Häkkilä
Co-designing Encounters with Digital Cultural Heritage
Gabriela Avram
Laura Maye
Moody: Haptic Sensations to Enhance Mood in Film Music
Antonella Mazzoni
Nick Bryan-Kinns
SESSION: Doctoral Consortium
Jaz H. Choi
Ann Light
Designing Digital Vertigo Games
Richard Byrne
Design Space for Tangible and Embodied Interaction with Cultural Heritage
Jean Ho Chu
Critical Design as Networked Counter Public
Cally Gatehouse
Representation & Interpretation of Biosensing
Noura Howell
Design for Type 1 Diabetes: How Adolescents? Interactions with Medical Technology Can Inform Design
Gillian M. McCarthy
The [Everyday] Future by Design: Opportunities for the Design Exploration of Everyday Sustainability
Heather McKinnon
Asynchronous Creative Collaboration in Distributed Design Teams
Jesús Muñoz-Alcántara
Designing ICT to Support Positive Ageing in Saudi Arabia
Soud Nassir
Multi-user Interaction with Domestic Lighting Systems
Karin Niemantsverdriet
SESSION: Workshop Summaries
Jared Donovan
Ben Matthews
Data-Enabled-Design: A Situated Exploration of Rich Interactions
Sander Bogers
Janne van Kollenburg
Joep Frens
Tom Djajadiningrat
Social Living Labs for Digital Participation: Designing with Regional and Rural Communities
Michael Dezuanni
Marcus Foth
Kerry Mallan
Hilary Hughes
Designing with Data: A Designerly Approach to Data and Data Analytics
Annika Wolff
Kortuem Gerd
Daniel Gooch
Elias Giaccardi
Chris Speed
Digital Craftsmanship: HCI Takes on Technology as an Expressive Medium
Jennifer Jacobs
David Mellis
Amit Zoran
Cesar Torres
Joel Brandt
Joshua Tanenbaum
IoT: Designing for Human Values
Stephen Viller
Peter Worthy
Marie Bodén
Jason Weigel
Geraldine Fitzpatrick
Tom Rodden
Ben Matthews
Designing Against the Status Quo
Ellie Harmon
Matthias Korn
Ann Light
Amy Voida
Merging Realities: Exploring Meaningful Placement of AR Content
Tom Djajadiningrat
Patray Lui
Documenting Design Research Processes
Peter Dalsgaard
Kim Halskov
Jeffrey Bardzell
Shaowen Bardzell
Andrés Lucero
Designing Gameful and Ethical Experiences
Zachary Fitz-Walter
Cody Phillips
Marigo Raftopoulos
Sarah-Kristin Thiel
The Making of Cross-Device Experiences: A Hands-on Workshop
Tao Dong
Michael Nebeling
Dan Afergan
Elizabeth F. Churchill
Jeffrey Nichols
Elizabeth Goodman
Pei-Yu (Peggy) Chi
Yang Li
Daniel Wigdor
Insertable Digital Devices: Voluntarily Under the Skin
Kayla J. Heffernan
Frank Vetere
Lauren M. Britton
Bryan Semaan
Thecla Schiphorst
Urban HCI: (Re)adapting the City Together
Danilo Di Mascio
Rachel Clarke
Yoko Akama
Flora Salim
SESSION: Design Works
assimilate: Holistic System Design for Collaborative Narrative Construction
Damian Hills
Feral Screens: Queering Urban Networked Publics
Cally Gatehouse
SESSION: Provocations and Work-in-Progress (P-WiP)
Margot Brereton
Elise Van den Hoven
Illuminating LEGOs with Digital Information to Create Urban Data Observatory and Intervention Simulator
Mohammad Hadhrawi
Kent Larson
Lyssna: A Design Fiction to Reframe Food Waste
Doenja Oogjes
Miguel Bruns
Ron Wakkary
Challenges in Designing Visual Analytics for Environmental Acoustic Monitoring
Tshering Dema
Margot Brereton
Paul Roe
Jinglan Zhang
Michael Towsey
Handle the Way: Enhancing Web Accessibility for People with Disability
Jinglan Zhang
Peter Purgathofer
Margot Brereton
Geraldine Fitzpatrick
Florian Güldenpfennig
A Consumer-Centred Sensory Vocabulary for Open-Food Innovation
Khaled Bachour
Nadia Pantidi
Tom A. Rodden
ComixTrip: Reading Comic Books with Text Sequenced through Gaze Tracking
Alexis Rochette
Cédric Goossens
Rudi Giot
Christian Frisson
JogChalking: Capturing and Visualizing Affective Experience for Recreational Runners
Nabil Bin Hannan
Felwah Alqahtani
Derek Reilly
Deference and Demeanor: Exploring Interaction Design for Intelligent User Interface
Hang Guo
Designing Multi-user Lighting Interfaces: Four strategies to implement Social Translucence
Thomas van de Werff
Karin Niemantsverdriet
Harm van Essen
Berry Eggen
StoryLamp: Sentimentality is Killing the World
Alyssa DiSalvo
Leila Watson
Zishan Yu
Peter Worthy
Jason Weigel
Stephen Viller
Ben Matthews
Indirect Interaction: A Computing Lecture for Five to Seven Year-Olds
William Billingsley
Paul Kwan
Material Programming: A New Interaction Design Practice
Anna Vallgårda
Laurens Boer
Vasiliki Tsaknaki
Dag Svanaes
Designing Mediated Nurturing Play with Dogs to Alleviate Workplace Stress
Marianna Cheklin
Florian 'Floyd' Mueller
Stefan Greuter
Calls from the Wild: Engaging Citizen Scientist with Animal Sounds
Jessica L. Cappadonna
Margot Brereton
David M. Watson
Paul Roe
A Feedback System for the Prevention of Forward Head Posture in Sedentary Work Environments
Joohee Kim
Na Hyeon Lee
Byung-Chull Bae
Jun Dong Cho
Designing for the Marginalized: A Step Towards Understanding the Lives of Refugees and Asylum Seekers
Asam Almohamed
Dhaval Vyas
Data Affordances and the Dynamics of Constraints in Redesign
William Billingsley
Muru in Wonderland: An Immersive Video Tour with Gameful Character Interaction for Children
Sung-A Jang
Kyouseok Baik
Kwang Hee Ko
Could the Inherent Nature of the Internet of Things Inhibit Person-to-Person Connection?
Maria Cervantes
Ramya Ramani
Peter Worthy
Jason Weigel
Stephen Viller
Ben Matthews