CHI PLAY '17- Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Full Citation in the ACM Digital Library
SESSION: Keynotes
How to Play
Ian Bogost
Connecting through Play by Design
Katherine Isbister
SESSION: Session 1: Let's Get Physical
Lennart Nacke
Gamification through the Application of Motivational Affordances for Physical Activity Technology
Dennis L. Kappen
Pejman Mirza-Babaei
Lennart E. Nacke
Life Tree: Understanding the Design of Breathing Exercise Games
Rakesh Patibanda
Florian 'Floyd' Mueller
Matevz Leskovsek
Jonathan Duckworth
AutoGym: An Exertion Game for Autonomous Driving
Sven Krome
Jussi Holopainen
Stefan Greuter
13 Game Lenses for Designing Diverse Interactive Jogging Systems
Florian 'Floyd' Mueller
Chek Tien Tan
Rich Byrne
Matt Jones
Lessons From Designing a Game to Support Playfulness in Multisensory Stimulation Environments
Nuno Castelhano
Licínio Roque
SESSION: Session 2: Gaming in the Real World
Paul Cairns
GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games
Timothy Merritt
Christine Linding Nielsen
Frederik Lund Jakobsen
Jens Emil Grønbæk
A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play
Hitesh Nidhi Sharma
Sultan A. Alharthi
Igor Dolgov
Zachary O. Toups
Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile Games
Paula Alavesa
Minna Pakanen
Hannu Kukka
Matti Pouke
Timo Ojala
Escaping Together: The Design and Evaluation of a Distributed Real-Life Escape Room
Hanieh Shakeri
Samarth Singhal
Rui Pan
Carman Neustaedter
Anthony Tang
SESSION: Session 3: Player and Parent Preferences
Gabriele Ferri
Elements of Gameful Design Emerging from User Preferences
Gustavo F. Tondello
Alberto Mora
Lennart E. Nacke
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny"
Mike Schaekermann
Giovanni Ribeiro
Guenter Wallner
Simone Kriglstein
Daniel Johnson
Anders Drachen
Rafet Sifa
Lennart E. Nacke
Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional Study
Max V. Birk
Maximilian A. Friehs
Regan L. Mandryk
Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play
Jane Mavoa
Marcus Carter
Martin Gibbs
SESSION: Session 4: Taking Serious Games Seriously
Vero Vanden Abeele
Bilingual SpeechBlocks: Investigating How Bilingual Children Tinker with Words in English and Spanish
Juliana Nazare
Anneli Hershman
Ivan Sysoev
Deb Roy
Using Serious Game Analytics to Inform Digital Curricular Sequencing: What Math Objective Should Students Play Next?
Zhongxiu Peddycord-Liu
Christa Cody
Sarah Kessler
Tiffany Barnes
Collin F. Lynch
Teomara Rutherford
Wearable Learning: Multiplayer Embodied Games for Math
Ivon Arroyo
Matthew Micciollo
Jonathan Casano
Erin Ottmar
Taylyn Hulse
Ma. Mercedes Rodrigo
A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games
Monica Visani Scozzi
Ioanna Iacovides
Conor Linehan
Diegetic Connectivity: Blending Work and Play with Storytelling in Serious Games
Nicole Lane
Nathan R. Prestopnik
Towards Designing Technology for Classroom Role-Play
Amy Shannon Cook
Steven P. Dow
Jessica Hammer
Understanding Engagement within the Context of a Safety Critical Game
Jennefer Hart
Ioanna Iacovides
Anne Adams
Manuel Oliveira
Maria Margoudi
SESSION: Session 5: Tools to Analyse Games
Luc Geurts
Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives Early
Jason T. Bowey
Regan L. Mandryk
Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game
Britton Horn
Seth Cooper
Sebastian Deterding
Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy Games
Jinghui Cheng
Dorian Anderson
Cynthia Putnam
Jin Guo
Predicting Player Experience without the Player.: An Exploratory Study
Christian Guckelsberger
Christoph Salge
Jeremy Gow
Paul Cairns
Comparing Effects of Dynamic Difficulty Adjustment Systems on Video Game Experience
Dennis Ang
Alex Mitchell
A Framework and Taxonomy of Videogame Playing Preferences
Gustavo F. Tondello
Rina R. Wehbe
Rita Orji
Giovanni Ribeiro
Lennart E. Nacke
SESSION: Session 6: Assisting Gameplay
Kathrin Gerling
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game
Colby Johanson
Carl Gutwin
Regan L. Mandryk
A Game of Research: Information Management and Decision-making in Daily Fantasy Sports
Donghee Yvette Wohn
Emma J. Freeman
Katherine J. Quehl
The Effects of Context-Sensitive Tutorials in Virtual Reality Games
Julian Frommel
Kim Fahlbusch
Julia Brich
Michael Weber
Evaluating the Onboarding Phase of Free-toPlay Mobile Games: A Mixed-Method Approach
Falko Weigert Petersen
Line Ebdrup Thomsen
Pejman Mirza-Babaei
Anders Drachen
SESSION: Session 7: More Fun Together
Tilde Bekker
CrowdChess: A System to Investigate Shared Game Control in Live-Streams
Pascal Lessel
Alexander Vielhauer
Antonio Krüger
Game & Watch: Are "Let's Play" Gaming Videos as Immersive as Playing Games?
Priscilla N.Y. Wong
Jacob M. Rigby
Duncan P. Brumby
The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games
Katharina Emmerich
Maic Masuch
The Impact of Agency and Familiarity in Cooperative Multiplayer Games
Kellie Vella
Christopher James Koren
Daniel Johnson
Social Support in eSports: Building Emotional and Esteem Support from Instrumental Support Interactions in a Highly Competitive Environment
Guo Freeman
Donghee Yvette Wohn
Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness
Ansgar E. Depping
Regan L. Mandryk
SESSION: Session 8: Beyond the Typical Player Experience
Panos Markopoulos
Bibles and
BioShock
: Affording Religious Discussion on Video Game Forums
Lars de Wildt
Stef Aupers
Is My Dog "Playing" Tablet Games?: Exploring Human Perceptions of Dog-Tablet Interactions
Anna Zamansky
Dirk van der Linden
Sofya Baskin
Vitaliya Kononova
Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes
Amirreza Barin
Igor Dolgov
Zachary O. Toups
Predictive Physics Simulation in Game Mechanics
Perttu Hämäläinen
Xiaoxiao Ma
Jari Takatalo
Julian Togelius
SESSION: Session 9: VR and Other Novel IO Technology
Perttu Håmålåinen
"Where's Pinky?": The Effects of a Reduced Number of Fingers in Virtual Reality
Valentin Schwind
Pascal Knierim
Lewis Chuang
Niels Henze
Self-Transforming Controllers for Virtual Reality First Person Shooters
Andrey Krekhov
Katharina Emmerich
Philipp Bergmann
Sebastian Cmentowski
Jens Krüger
Here's Looking At You Anyway!: How Important is Realistic Gaze Behavior in Co-located Social Virtual Reality Games?
Sven Seele
Sebastian Misztal
Helmut Buhler
Rainer Herpers
Jonas Schild
Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games
Joshua Newn
Eduardo Velloso
Fraser Allison
Yomna Abdelrahman
Frank Vetere
Invisible Walls: Co-Presence in a Co-located Augmented Virtuality Installation
Michael Lankes
Jüergen Hagler
Georgi Kostov
Jeremiah Diephuis
Drunk Virtual Reality Gaming: Exploring the Influence of Alcohol on Cybersickness
Aliya Iskenderova
Florian Weidner
Wolfgang Broll