CHI PLAY '17 Extended Abstracts- Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
Full Citation in the ACM Digital Library
SESSION: Spotlights
Max Birk
Using HTC Vive and TouchDesigner to Projection-Map Moving Objects in 3D Space: A Playful Participatory Artwork
Betty Sargeant
Florian 'Floyd' Mueller
Justin Dwyer
JumpGym: Exploring the Impact of a Jumping Exergame for Waiting Areas
Mmachi Obiorah
Emily Harburg
Maarten Bos
Michael Horn
Local Multiplayer Immersion Affected by 3D Stereoscopy
Daniel P.O. Wiedemann
Peter Passmore
Magnus Moar
Indie Game and Media Art Exhibition Spaces as Interface Layers
Kieran Nolan
Effects of Commercial Exergames on Motivation in Brian Injury Therapy
Cynthia Putnam
Amanda Lin
Vansanth Subramanian
Dorian C. Anderson
Erica Christian
Bharathi Swaminathan
Sai Yalla
William Cotter
Danielle Ciccone
Jinghui Cheng
Touching Base on Children's Interactions with Tablet Games
Janet C. Read
Suzanne Clarke
Dan Fitton
Rhianne Joes
Matthew Horton
Gavin Sim
Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications
Amelia W. Cole
Denise T. Quesnel
Serkan Pekçetin
Diane Gromala
Heather O'Brien
Alissa N. Antle
Bernhard E. Riecke
Memory Must Not Be Lost: "Progetto Ustica" and Civically-Engaged Games
Gabriele Ferri
Mauro Salvador
Ben A.M. Schouten
Ivan Venturi
The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game
Vanessa Cesário
Marko Radeta
Sónia Matos
Valentina Nisi
AMELIO: Evaluating the Team-building Potential of a Mixed Reality Escape Room Game
Harald Warmelink
Igor Mayer
Jessika Weber
Bram Heijligers
Mata Haggis
Erwin Peters
Max Louwerse
HCI Lessons From PlayStation VR
M.P. Jacob Habgood
David Wilson
David Moore
Sergio Alapont
Racial Diversity in Indie Games: Patterns, Challenges, and Opportunties
Cale J. Passmore
Rowan Yates
Max V. Birk
Regan L. Mandryk
Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving
Johannes Pfau
Jan David Smeddinck
Rainer Malaka
Teaching Pervasive Game Design in a Zombie Apocalypse
Joshua Tanenbaum
Daniel Gardner
Michael Cowling
POSTER SESSION: Poster Session: Purposeful Games
Cognitive Rehabilitation Potential of a Driving Simulation Game for BrainInjury: A Pilot Study
Cynthia Putnam
Dorian C. Anderson
Wayne Hosley, Jr.
Jinghui Cheng
Lisa Goldman
Towards Teaching Maternal Healthcare and Nutrition in Rural Ethiopia through a Serious Game
Jose M. Font
Alexander Hedvall
Emil Svensson
Assessing Implicit Computational Thinking in Zoombinis Gameplay: Pizza Pass, Fleens & Bubblewonder Abyss
Elizabeth Rowe
Jodi Asbell-Clarke
Kathryn Cunningham
Santiago Gasca
Children's Evaluations of a System Supporting Observation of Anatomies and Behaviors of Animals in Zoos
Yui Tanaka
Ryohei Egusa
Yuuki Dobashi
Fusako Kusunoki
Etsuji Yamaguchi
Shigenori Inagaki
Tomoyuki Nogami
Implementation and Evaluation of Accessible Caption System in Universal Puppetry: A Case Study on Hearing Impaired Children at the Elementary School of Deaf
Ryohei Egusa
Shuya Kawaguchi
Tsugunosuke Sakai
Hiroshi Mizoguchi
Fusako Kusunoki
Miki Namatame
Shigenori Inagaki
Developing and Testing ScrollQuest: A Video Game Targeting Rejection Sensitivity in Adolescents
Anouk Tuijnman
Isabela Granic
Josh Whitkin
Rutger C.M.E. Engels
The Design of a Virtual Reality Game for Stroke-Induced Attention Deficits
Hanne Huygelier
Céline R. Gillebert
Raymond van Ee
Vero Vanden Abeele
No Game, No Pain?: Towards a Mobile Exergame for Rehabilitation
Daniel Steffen
Corinna Christmann
Wolfgang Teufl
Gabriele Bleser
Games, Health and the City: Developing Location-Aware Games for Leveraging the Most Suitable Places for Physical Activity
Ignacio Miralles
Carlos Granell
Luis E. Rodríguez-Pupo
Sven Casteleyn
Joaquín Huerta
Researching Adaptivity for Individual Differences in Numeracy Games
Martyn Mees
Tim Jay
Jacob Habgood
Paul Howard-Jones
Acceptance of a Neuropaediatric Exergame Rehabilitation System with Severe Cerebral Palsy
William J. Farr
Marilyn Poole
Clive Thursfield
Ian Male
Improving Relationships between Parents and Children in Shopping Malls by Using a Digital Treasure Hunting Game
Naomi Iga
Asuka Wakao
Kohei Matsumura
Roberto Lopez-Gulliver
Haruo Noma
Can Card Games Be Used to Assess Mild Cognitive Impairment?: A Study of Klondike Solitaire and Cognitive Functions
Karsten Gielis
Filipa Brito
Jos Tournoy
Vero Vanden Abeele
Roller Coaster Park Manager by Day Problem Solver by Night: Effect of Video Game Play on Problem Solving
Kaitlyn M. Roose
Elizabeth S. Veinott
"Dinner is ready!": Virtual Reality Assisted Training for Chronic Pain Rehabilitation
Monique Tabak
Miriam Cabrita
Thomas Schüler
David Hörst
René Heuven
Benjamin Kinast
Annika Thomas
CodeFruits: Teaching Computational Thinking Skills Through Hand Gestures
Sidhant Goyal
Simran Chopra
Dileep Mohanan
KeynVision: Exploring Piano Pedagogy in Mixed Reality
Amare Birhanu
Stefan Rank
POSTER SESSION: Poster Session: Game Design
Simple Acts for a Better World: A Gameful System for Prosocial Behavior: Preliminary Design and Research Plan
Sharon Steinemann
Benjamin Geelan
Kristy de Salas
Klaus Opwis
Exploring Gaze and Hand Gestures for Non-Verbal In-Game Communication
Bernhard Maurer
Alina Krischkowsky
Manfred Tscheligi
Comparison of Two Inventory Design Concepts in a Collaborative Virtual Reality Serious Game
Konstantin Wegner
Sven Seele
Helmut Buhler
Sebastian Misztal
Rainer Herpers
Jonas Schild
Requirements and Game Ideas for Social Interaction in Mobile Outdoor Games
Xavier Fonseca
Stephan Lukosch
Heide Lukosch
Simon Tiemersma
Frances Brazier
Supporting Creative Confidence in a Musical Composition Workshop: Sound of Colour
Jack Davenport
Mark Lochrie
John Law
SEE ME ROAR: Self-determination Enhanced Engagement for Math Education Relying On Augmented Reality
Jingya Li
Erik van der Spek
Jun Hu
Loe Feijs
Productivity & Play: A First-Person Shooter for Fast and Easy Scene Design
Thomas Fröhlich
Jan von Oehsen
Rainer Malaka
Machine Learning for Personalized Challenges in a Gamified Sustainable Mobility Scenario
Reza Khoshkangini
Annapaola Marconi
Giuseppe Valetto
Sonora: Inclusive Voice Play For Children With Various Abilities
Daniil Umanski
Yael Avni
Michal Rinott
From Board Game to Digital Game: Designing a Mobile Game for Children to Learn About Invasive Species
Aishat Aloba
Gabriel Coleman
Triton Ong
Shan Yan
Dehlia Albrecht
Marko Suvajdzic
Lisa Anthony
Adding Interactivity to BalanSAR: a Spatial Augmented Reality Game for Balancing in Physical Education
Danića Mast
Michel Bosman
Sylvia Schipper
Samantha Diederiks
Sanne de Vries
The Drawbox Project: Open Ended Play Over a Distance
Michal Rinott
Daniil Umanski
Experiment-Driven Development of a GWAP for Marking Segments in Text
Chris Madge
Jon Chamberlain
Udo Kruschwitz
Massimo Poesio
Design Box Case Study: Facilitating Interdisciplinary Collaboration and Participatory Design in Game Developm
Roger Altizer, Jr.
José P. Zagal
Erin Johnson
Bob Wong
Rebecca Anderson
Jeffery Botkin
Erin Rothwell
Designing Hybrid Games for Playful Fabrication: Augmentation, Accumulation & Idleness
Joshua Tanenbaum
Karen Tanenbaum
Michael Cowling
Magia Transformo: Designing for Mixed Reality Transformative Play
Ke Jing
Natalie Nygaard
Joshua Tanenbaum
MagicTorch: A Context-aware Projection System for Asymmetrical VR Games
Jiabao Li
Honghao Deng
Panagiotis Michalatos
POSTER SESSION: Poster Session: Player Experience
Playful Technology-Mediated Audience Participation in a Live Music Event
Fares Kayali
Oliver Hödl
Geraldine Fitzpatrick
Peter Purgathofer
Alexander Filipp
Ruth Mateus-Berr
Ulrich Kühn
Thomas Wagensommerer
Johannes Kretz
Susanne Kirchmayr
How Multidisciplinary is Gamification Research?: Results from a Scoping Review
Nicholas O'Donnell
Dennis L. Kappen
Zachary Fitz-Walter
Sebastian Deterding
Lennart E. Nacke
Daniel Johnson
Exploring the Role of Self-efficacy in Biofeedback Video Games
Joanneke Weerdmeester
Marieke van Rooij
Owen Harris
Niki Smit
Rutger C.M.E Engels
Isabela Granic
Trait Mindfulness and Player Experience
Mehmet Kosa
Ahmet Uysal
ShuttleKicker+: Designing Gamified Sonification to Augment the Physical Leisure Activity
Xipei Ren
Yudan Ma
Yuan Lu
Aarnout Brombacher
Towards Computer-Aided Imagery in Sport and Exercise
Kourosh Naderi
Jari Takatalo
Perttu Hämäläinen
Playability: A Game-Centric Definition
Janne Paavilainen
To Save or To Sacrifice?: Understanding Meaningful Choices in Games
Glena H. Iten
Sharon T. Steinemann
Klaus Opwis
Investigating Uncertainty in Digital Games and its Impact on Player Immersion
Shringi Kumari
Christopher Power
Paul Cairns
Ingestible Games: Swallowing a Digital Sensor to Play a Game
Zhuying Li
Felix Brandmueller
Florian 'Floyd' Mueller
Stefan Greuter
What can We Learn from Eye Tracking Boardgame Play?
Melissa J. Rogerson
Martin R. Gibbs
Wally Smith
Recommendations for Building Gamified Calibration Technologies for BCI Applications
Chloe Eghtebas
Christian Haupt
Gudrun Klinker
Understanding Players' Experiences in Location-based Augmented Reality Mobile Games: A Case of
Pokémon Go
Aung Pyae
Luimula Mika
Jouni Smed
MOBA as a Stage: Explaining Purchase Behavior through different Strategies of Self-Presentation
Bastian Kordyaka
Marius Müller
Björn Niehaves
Toward Measuring Empathy in Virtual Reality
Kate Carey
Emily Saltz
Jacob Rosenbloom
Mark Micheli
Judeth Oden Choi
Jessica Hammer
Emotional Robocoaster: An Exploration on Emotions, Research Methods and Introspection
Pedro Reynolds-Cuéllar
Cynthia Breazeal
Attributes of Ingress Gaming Locations Contributing to Players' Place Attachment
Cynthia M. Sifonis
SESSION: Course
How to Do Gameful Design
Sebastian Deterding
SESSION: Student Game Design Competitiion
CatEscape: An Asymmetrical Multiplatform Game Connecting Virtual, Augmented and Physical World
Jiabao Li
Honghao Deng
Panagiotis Michalatos
ZenSketch: A Sketch-based Game For Improving Line Work
Blake Williford
Matthew Runyon
Adil Hamid Malla
Wayne Li
Julie Linsey
Tracy Hammond
Through Pink and Blue Glasses: Designing a Dispositional Empathy Game Using Gender Stereotypes and Virtual Reality
Daphne A. Muller
Caro R. van Kessel
Sam Janssen
The Pantheon of Dream: Playing with emergent and embedded narratives to increase player immersion
Amber G. O'Brien
The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces
Sultan A. Alharthi
Ruth Torres
Ahmed Khalaf
Zachary O. Toups
What Lurks in the Dark: An Audience Participation Horror Game
Justin Fanzo
Rachel Gu
Jinchao Han
Ketul Majmudar
Tony Deng
Flora Cheng
Chaoya Li
Jessica Hammer
Guts Game: A Game using Ingestible Sensors
Felix Brandmueller
Zhuying Li
Angle Jungle: An Educational Game about Angles
Jibran Khan
Jun Wang
Xueyang Wang
Yonglin Zhang
Jessica Hammer
Scott Stevens
Ricardo Washington
WEARPG: Movement-Based Tabletop Role-Playing Game with Arm-Worn Devices and an Augmented Die
Oğuz Turan Buruk
Ismet Melih Özbeyli
Oğuzhan Özcan
Project Hindsight: Seamless Interactive Film For Virtual Reality
Jacob Rosenbloom
Abhinav Sinha
KyungKuk Kim
Sunil Nayak
Fu Yen Hsiao
Justin Campbell
Ralph Vituccio
Heather Kelley
WORKSHOP SESSION: Workshops
Exploiting Players?: Critical Reflections on Participation in Game Development
Kathrin Gerling
Guenter Wallner
Pejman Mirza-Babaei
John Shearer
Conor Linehan
Kieran Hicks
Positive Gaming: Workshop on Gamification and Games for Wellbeing
Gustavo F. Tondello
Rita Orji
Kellie Vella
Daniel Johnson
Marierose M.M. van Dooren
Lennart E. Nacke
Augmented Tabletop Games Workshop
Zachary O. Toups
Nicolas LaLone
Oğuz Turan Buruk
Joshua Tanenbaum
Aaron Trammell
Jessica Hammer
Ansgar Depping
Arguing on the Holodeck.: Designing Immersive Interactive Entertainment with Persuasive Intent
Martijn J.L. Kors
Karel Millenaar
Erik D. van der Spek
Gabriele Ferri
Ben Schouten
Alyea Sandovar
Cas Ketel
Joris Dormans
Games for the Assessment and Treatment of Mental Health
Regan L. Mandryk
Max V. Birk
Adam Lobel
Marieke van Rooij
Isabela Granic
Vero Vanden Abeele