CHI PLAY Companion '16- Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
Full Citation in the ACM Digital Library
SESSION: Doctoral Consortium
Social Experience in World of Warcraft: Technological and Ideological Mediations
Nicole Crenshaw
Theory of Action Phases in Video Games: Effects of Deliberative and Implemental Mindset Differences in Video Game Design
Mehmet Kosa
The Spaces Between: Using Play to Situate the Social and the Technical in a Single Space
Nicolas LaLone
Effect Of Platform Type on Player Gaming Experience: An Investigation of Brain Games for Cognitive Performance Enhancement in Healthy Older Adults
Gloria Opoku-Boateng
Multi-Person Interaction: Enhancing Practices for Interactive Group Participation
Sanghyun Yoo
SESSION: Student Games Competition
Bool the Miner: Relying on Ghost Companions to Solve Boolean Equations
Maria Aufheimer
Johannes Bonenberger
David Klein
Imin Kurashvili
Katja Rogers
INJUSTICE: Interactive Live Action Virtual Reality Experience
Jaehee Cho
Yeongmin Won
Atit Kothari
Stephanie Fawaz
Zixu Ding
Xu Cheng
Arcaid: Addressing Situation Awareness and Simulator Sickness in a Virtual Reality Pac-Man Game
Daniel Clarke
Graham McGregor
Brianna Rubin
Jonathan Stanford
T.C. Nicholas Graham
Torchless: Asymmetry in a Shared Screen Dungeon Crawler
Timothy Day
Robert Gray
Weicheng Liu
Stefan Rank
Patrick Dean
Shangyu Chen
Juan Garzon
World Of Riders: Exercising is Fun
Lucas Martins de Souza
Irem Gokce Yildirim
Anya Kolesnichenko
Taiwoo Park
CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning
Dominic Elm
Gustavo F. Tondello
Dennis L. Kappen
Marim Ganaba
Melissa Stocco
Lennart E. Nacke
PLANET 10: A Space Odyssey
Yogendra Patil
Michael Sarris
Matthew Gunter
Levy Averette
The Falling of Momo: A Myo-Electric Controlled Game to Support Research in Prosthesis Training
Aaron Tabor
Alex Kienzle
Carly Smith
Alex Watson
Jason Wuertz
David Hanna
ABOVE WATER: An Educational Game for Anxiety
Rina R. Wehbe
Diane K. Watson
Gustavo F. Tondello
Marim Ganaba
Melissa Stocco
Alvin Lee
Lennart E. Nacke
SESSION: Works-in-Progress
Exploring Human: eBike Interaction to Support Rider Autonomy
Josh Andres
Julian de Hoog
Jürg von Känel
Julian Berk
Bach Le
Xizi Wang
Marcus Brazil
Florian 'Floyd' Mueller
Exploring the Playfulness of Tools for Co-Designing Smart Connected Devices: A Case Study with Blind and Visually Impaired Students
Andreas Bischof
Kevin Lefeuvre
Albrecht Kurze
Michael Storz
Sören Totzauer
Arne Berger
Echo Chamber: A Persuasive Game on Climate Change Rhetoric
Ethan Burch
Jeremy Fernsler
Robert Brulle
Jichen Zhu
Guided Play: Automatic Stereotypical Behavior Analysis and Intervention during Play
Cong Chen
Ajay Chander
Kanji Uchino
Kimiko Ryokai
The Effects of Delay on Game Actions: Moving Target Selection with a Mouse
Mark Claypool
Ragnhild Eg
Kjetil Raaen
An Adaptive Training Framework for Increasing Player Proficiency in Games and Simulations
Simon Demediuk
William L. Raffe
Xiaodong Li
Analysis of Popularity of Game Mods: A Case Study
Tapajit Dey
Jacob Logan Massengill
Audris Mockus
CLEVER: Gamification and Enterprise Knowledge Learning
Dominic Elm
Dennis L. Kappen
Gustavo F. Tondello
Lennart E. Nacke
"It's Like I Would Die as Well": Gratifications of Fearful Game Experience
Sarah I. Endress
Elisa D. Mekler
Klaus Opwis
Informational, but not Intrinsically Motivating Gamification': Preliminary Findings
Seamus F. Forde
Elisa D. Mekler
Klaus Opwis
Lenses of Motivational Design for mHealth
Jonas Geuens
Ine D'haeseleer
Luc Geurts
Vero Vanden Abeele
Assessing Computational Thinking in Students' Game Designs
Amy K. Hoover
Jackie Barnes
Borna Fatehi
Jesús Moreno-León
Gillian Puttick
Eli Tucker-Raymond
Casper Harteveld
Can Videogame Players Inform Better Scientific Visualization'
Holly Hutson
Daniel Johnson
Xin-Yi Chua
James Hogan
Margot Brereton
Markus Rittenbruch
Benedetta Frida Baldi
Sean O'Donoghue
Krinkle Cube: A Collaborative VR Game Using Natural Interaction
Wallace S. Lages
Mahdi Nabiyouni
Leonardo Arantes
Toward a Cognitive Processing Theory of Player's Experience of Computer Mediated Environments
Shulan Lu
Derek Harter
Design and Evaluation of a Dynamically Adaptive Fitness Game Environment for Children and Young Adolescents
Anna Lisa Martin-Niedecken
Ulrich Götz
Tracing the Development of a Haptically-enhanced Simulation for Teaching Phase Change
James Minogue
David Borland
Marc Russo
Shengyen Tony Chen
SmartBar: Refining a Capacitive-Enabled Spacebar for Gamers
Justin Mockler
Eric Faggin
The Effect of Game Tutorial: A Comparison Between Casual and Hardcore Gamers
Raphaël Morin
Pierre-Majorique Léger
Sylvain Senecal
Marie-Christine Bastarache-Roberge
Mario Lefèbrve
Marc Fredette
Exploring the Effects of Gaze Awareness on Multiplayer Gameplay
Joshua Newn
Eduardo Velloso
Marcus Carter
Frank Vetere
Spatial Involvement in Training Mental Rotation with Minecraft
Anna Nguyen
Stefan Rank
The Value of Rewards: Exploring World of Warcraft for Gamification Design
Amon Rapp
All the Feels: Introducing Biometric Data to Online Gameplay Streams
Raquel Robinson
Katherine Isbister
Zachary Rubin
Towards Player-Centric Adaptivity: Interactions of Gameplay Behaviour and Player Traits in a Survival Game
Katja Rogers
Clemens Kamm
Michael Weber
Considering Diversity in Collaborative Video Game Design Work
Rachel N. Simons
Exploring the Behavior of the Player to Change the Course of a Game
João Sousa
Rui M. Jesus
The Winner Gives It All': Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for Change
Sharon T. Steinemann
Elisa D. Mekler
Klaus Opwis
Game-Based Myoelectric Training
Aaron Tabor
Scott Bateman
Erik Scheme
Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from Children
Alexandra To
Anny Fan
Catherine Kildunne
Eda Zhang
Geoff Kaufman
Jessica Hammer
Heuristic Evaluation for Gameful Design
Gustavo F. Tondello
Dennis L. Kappen
Elisa D. Mekler
Marim Ganaba
Lennart E. Nacke
Initial Design Implications for Early Algebra Games
Ruth Torres
Zachary O. Toups
Karin Wiburg
Barbara Chamberlin
Cynthia Gomez
Mehmet Ali Ozer
Design and Preliminary Validation of The Player Experience Inventory
Vero Vanden Abeele
Lennart E. Nacke
Elisa D. Mekler
Daniel Johnson
Playing Support: Social Connectedness Amongst Male Videogame Players
Kellie Vella
Daniel Johnson
Jo Mitchell
Toward Human in the Loop Optimization Through Game-Based Experiments
Michael Williams
Hassen Gharbi
Aybike Ulusan
Ozlem Ergun
Zhu Xiaofeng
Shiyu Zhang
Casper Harteveld
Motivational Impacts and Sustainability Analysis of a Wearable-based Gamified Exercise and Fitness System
Zhao Zhao
S. Ali Etemad
Anthony Whitehead
Ali Arya
WORKSHOP SESSION: Workshop Summaries
Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect
Elisa D. Mekler
Stefan Rank
Sharon T. Steinemann
Max V. Birk
Ioanna Iacovides
Fictional Game Elements: Critical Perspectives on Gamification Design
Amon Rapp
Federica Cena
Frank Hopfgartner
Juho Hamari
Conor Linehan