C&C '17- Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition

Full Citation in the ACM Digital Library

SESSION: Keynote 1 by Kumiyo Nakakoji

Instrumenting Interaction for Inspiration and Imagination

SESSION: Interaction and Experience

Sharing the Housebound Experience through Visual Storytelling

The Willful Marionette: Exploring Responses to Embodied Interaction

The Temporal Window: Explicit Representation of Future Actions in Improvisational Performances

Designing for Socially Interactive Systems

SESSION: The Art and Science of Making

Fabrication Games: Using 3D Printers to Explore New Interactions for Tabletop Games

Joinery: Parametric Joint Generation for Laser Cut Assemblies

Toward Creative Engagement of Soft Haptic Toys with Children with Autism Spectrum Disorder

Share Once or Share Often?: Exploring How Designers Approach Iteration in a Large Online Community

SESSION: Crowd Ideation

Semantically Far Inspirations Considered Harmful?: Accounting for Cognitive States in Collaborative Ideation

Crowdboard: Augmenting In-Person Idea Generation with Real-Time Crowds

BlueSky: Crowd-Powered Uniform Sampling of Idea Spaces

Bringing the Wisdom of the Crowd to an Individual by Having the Individual Assume Different Roles

SESSION: Keynote 2 by Elizabeth F. Churchill

Material Experience Research: Evidentiary Encounters with Creativity

SESSION: Enhancing Creative Performance

Bitter Sweet or Sweet Bitter?: How Valence Order and Source Identity Influence Feedback Acceptance

Creativity and Emotion: Enhancing Creative Thinking by the Manipulation of Computational Feedback to Determine Emotional Intensity

Listen to Others, Listen to Yourself: Combining Feedback Review and Reflection to Improve Iterative Design

Beyond Level Blueprints: Visualizing the Progression of Emotion and Narrative Driven Games

SESSION: Creativity in the (Actual) Wild

Digital Naturalist Design Guidelines: Theory, Investigation, Development, and Evaluation of a Computational Media Framework to Support Ethological Exploration

The First Hiking Hacks: Exploring Mobile Making for Digital Naturalism

Culturally-Grounded Analysis of Everyday Creativity in Social Media: A Case Study in Qatari Context

Establishing Digital Creativity Support in Non-Creative Work Environments

SESSION: Posters and Technology Demonstrations

The Creative Proteus Effect: How Self-Similarity, Embodiment, and Priming of Creative Stereotypes with Avatars Influences Creative Ideation

Storytelling as a Creative Activity in the Classroom

3D Shadow Art Sculpture Based On Real Items

Investigating Players' Engagement, Immersion, and Experiences in Playing Pokémon Go

Structural Coupling on Creative Interfaces

Technology Demo of using Real-time Biofeedback of Heart Rate Variability Measures to Track and Help Improve Levels of Attention and Relaxation

Twittener: Listen to your Twitter Feed

Tangible Air: An Interactive Installation for Visualising Audience Engagement

Tainted: Smell the Virtual Ghost

Lunhui: Upcycled Creations

Technology Demonstration: Augmented Design Ideation

SESSION: Creating and Sharing Experiences

Supporting Non-Musicians? Creative Engagement with Musical Interfaces

Felt Sense through Auditory Display: A Design Case Study into Sound for Somatic Awareness while Walking

Networked Pixels: Strategies for Building Visual and Auditory Images with Distributed Independent Devices

Qualities of Focus

SESSION: Sensing and Visualizing Experience

Long Live the Sensor! Designing with Energy Harvesting

The Play Is a Hit: But How Can You Tell?

Using Real-time Biofeedback of Heart Rate Variability Measures to Track and Help Improve Levels of Attention and Relaxation

Creative Sense-Making: Quantifying Interaction Dynamics in Co-Creation

SESSION: Sense Making for Creativity

Dimensional Reasoning and Research Design Spaces

Strategies of Free-Form Web Curation: Processes of Creative Engagement with Prior Work

A Typology of Design Ideas

Creative Information Use Among Young Adults: Challenges for Learning and Opportunities for Media (Re)Design

SESSION: Keynote 3 by Sonny Liew

The Art of Kenny Who?

SESSION: Artworks

Emotion Hero

Learn to Fail

Beyond Visualization: Plotting Multivariate Data as Video, Music, and Food

Let Them Eat cake!

Let's Make Love: A One-on-one Performance Installation

Study for a Camera on a Plot of Land in the Desert

Do Silhouettes Dream?

Posthuman Research

Prey: Digital Storytelling

Yarncraft and Cognition: An Art Installation

Three Exercises for the Visual Sensorium

No Such Luck

A Tangible Interface for Contemporary Wayang Kulit

Aquatocene / Subaquatic Quest for Serenity

What is the Human?: Imagining the Self as Post-human

Better Hands

Child In The Wild

"In Running"

( 2,2 ) 0

Music for Various Groups of Performers (After Lucier): An Improvised Electroencephalographic Group Performance

Food Phreaking

An Autonomous Writing Machine

SESSION: Graduate Student Symposium

Increasing Feedback Receptivity by Moderating Negative Valence

SketchTivity: Improving Creativity by Learning Sketching with an Intelligent Tutoring System

To Decompose Is to Create: Supporting Creativity by Incorporating Nature in Design

Measuring Creativity: Multi-Scale Visual and Conceptual Design Analysis

Evaluating Play Experiences

Towards Lifelong Interactive Learning For Open-ended Embodied Narrative Improvisation

Using 3D Modeling and Prediction as a Lens into Student Design Processes

Enhancing the Usage of Crowd Feedback for Iterative Design

Notational Communication with Co-creative Systems: Studying Improvements to Musical Coordination

DrumBall: Design and Implementation of a Digital Orality Hypermedia System

Exploring the Effects of Physical Embodiment in a Puzzle-Based Educational Programming Game

Designers' Experience on the Cloud

Difficulty in Video Games: Understanding the Effects of Dynamic Difficulty Adjustment in Video Games on Player Experience

WORKSHOP SESSION: Workshop Summaries

Creative Coding for the Raspberry Pi using the HappyBrackets Platform

How can Computers Support, Enrich, and Transform Collaborative Creativity?

Creative Artefacts and Digital Technology: Enriching Urban Societies through Interactive Experiences