explorAR is a project that provides a new experience to learn the world of the past by exploring mixed reality with your phone. In this interactive experience, users engage with the museum and with each other by collecting artifacts which include fossils, paintings, statues, and other historical objects. Users will learn how to preserve historical objects by extracting fragments of artifacts, how to collaborate with each other by combining fragments of missing artifacts, how to express their creativity by designing their own virtual gallery, and how to participate in a crowdsourced research. We developed the concept using human-centered design approaches which includes interviews, personas, prototypes, and user testing.
This paper provides a draft framework and toolkit plan that provides creation of interactive learning modules for tutors and teachers with the goal of making it easy enough for the teachers to use. The interactive learning modules follow the narrative method of teaching.
Heuristic evaluation is determining the usability of a user interface using predetermined heuristics. This task relies on heavy pattern recognition and experience which makes it suitable for deep learning techniques. A computational model is proposed which uses convolutional neural networks to automate heuristic evaluation.
Content for Asian tele-therapy contexts are not easily available. Particularly for older adults, who form the bulk of rehabilitation clients, cultural and language appropriateness can promote acceptance and engagement with digital rehabilitative systems. In this case study, we lay out the specific challenges faced in developing Asian, localized content. Our findings showed difficulties related to the translation of content across linguistic and cultural differences. The challenge of localizing content is worsened by the constraints on distribution introduced by moving a health service online. This study contributes a description of these challenges, and concludes with an urgent call for more research focus on supporting efficient, low-resource content development.
Smart city is not just about equipping the city with sensors to collect and push electronic data to citizens for the sake of keeping in the trend of Internet of Things. What is far more important is to also equipping the citizens to become smart citizens. In this paper, we describe the journey of empowering the Malaysians citizens by considering HCI and UX, which is also a part of the bigger plan of the KL ACM Chapter, that is to provide an ecosystem of symbiotic collaborations between the academia, government agencies and industries.
The inability to complete instrumental activities of daily living (IADL) is the early signs of dementia. Questionnaire-based assessments of IADL are easy to use but prone to subjective bias. Here, we describe a novel virtual reality (VR) test to assess two complex IADL tasks: handling financial transactions and using public transportation. While a subject performs the tasks in a VR setting, a motion capture system traces the position and orientation of the dominant hand and head in a three-dimensional Cartesian coordinate system. Kinematic raw data are collected and converted into kinematic performance measures, i.e., motion trajectory, moving distance, speed. Inclusion of these kinematic measures significantly improved the classification of patients with early dementia.
In this paper, we present a draft framework and plan that describes the considerations in the creation of an augmented companion for musical composers that is emotion-based. The goal is to design an interaction that assists novice musical composers by helping them cope with creative blocks. The emotional consideration of a musical piece is heavily-considered in the framework. A description of a prototype tool in its early stages along with future work have been included.
The lifelogging camera continuously captures one's surroundings, therefore lifelog photos can form a medium by which to sketch out and share one's autobiographical memory with others. Frequently, the lifelog photos do not provide the context or significance of the situations to those not present when the photos were taken. This paper solicits the social value of the lifelog photos by proposing different levels of autobiographical narratives within Panofsky's framework. By measuring the narrative engagement with questionnaire and the activation level of the lateral prefrontal cortex (LPFC), we have found that delivery the autobiographical narrative at the iconological level triggers the receiver's empathetic response and emotional tagging of the sharer's lifelog photos.