IDC '17- Proceedings of the 2017 Conference on Interaction Design and Children
Full Citation in the ACM Digital Library
SESSION: Keynote Addresses
What If Your Project's Timeline is a 100 Years?: Reflections on Computational Literacies
Andrea A. diSessa
Crazy Like Us: Design for Vulnerable Populations
Alissa Antle
Teaching Teachers and Making Makers: What the Maker Movement Can Teach the World about Accessibility and Design
Joshua Miele
SESSION: Research Concepts & Participatory Design (Full Paper Session)
Michael Horn
Bieke Zaman
Intermediate-Level Knowledge in Child-Computer Interaction: A Call for Action
Wolmet Barendregt
Olof Torgersson
Eva Eriksson
Peter Börjesson
Abandoned but Not Forgotten: Providing Access While Protecting Foster Youth from Online Risks
Karla Badillo-Urquiola
Scott Harpin
Pamela Wisniewski
Child as Protagonist: Expanding the Role of Children in Participatory Design
Ole Sejer Iversen
Rachel Charlotte Smith
Christian Dindler
Blending Methods: Developing Participatory Design Sessions for Autistic Children
Christopher Frauenberger
Julia Makhaeva
Katharina Spiel
SESSION: Learning and (Parental) Engagement (Full Paper Session)
Michael Horn
Bieke Zaman
The Haptic Bridge: Towards a Theory for Haptic-Supported Learning
Richard Lee Davis
Melisa Orta Martinez
Oliver Schneider
Karon E. MacLean
Allison M. Okamura
Paulo Blikstein
Not my Gumdrop Buttons!: Youth Tool Use in Designing an Electronic Shrek-themed Bean Bag Toss
Jasmine K. McBeath
Richard P. Durán
Danielle B. Harlow
Design Guidelines for Parent-School Technologies to Support the Ecology of Parental Engagement
Marisol Wong-Villacres
Upol Ehsan
Amber Solomon
Mercedes Pozo Buil
Betsy DiSalvo
Plan & Play: Supporting Intentional Media Use in Early Childhood
Alexis Hiniker
Bongshin Lee
Kiley Sobel
Eun Kyoung Choe
Investigating the Effects of Interactive Features for Preschool Television Programming
Elizabeth J. Carter
Jennifer Hyde
Jessica K. Hodgins
SESSION: Health, Wellness, and Development (Full Paper Session)
Michael Horn Horn
Bieke Zaman
Identifying Patterns in IDC Research: Technologies for Improving Children's Well-being Connected to Overweight Issues
Marikken Høiseth
Maarten Van Mechelen
Bicultural: Examining Teenage Latinas' Perspectives on Technologies for Emotional Support
Ralph Vacca
Virtual Reality MRI: Playful Reduction of Children's Anxiety in MRI Exams
Stefan Liszio
Maic Masuch
Sex Talk: Designing for Sexual Health with Adolescents
Matthew Wood
Gavin Wood
Madeline Balaam
SPRING: Customizable, Motivation-Driven Technology for Children with Autism or Neurodevelopmental Differences
Kristina T. Johnson
Rosalind W. Picard
SESSION: Coding and Computational Thinking (Full Paper Session)
Michael Horn
Bieke Zaman
From Smart Homes to Smart Kids: Design Research for CataKit
Aviv Sheriff
Rona Sadan
Yasmin Keats
Oren Zuckerman
Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities
Sofia Papavlasopoulou
Kshitij Sharma
Michail Giannakos
Letizia Jaccheri
Between a Block and a Typeface: Designing and Evaluating Hybrid Programming Environments
David Weintrop
Uri Wilensky
Tangible and Shared Storytelling: Searching for the Social Dimension of Constructionism
M. Cecília C. Baranauskas
Julian E. Gutiérrez Posada
SESSION: Peer & Robot Interactions (Full Paper Session)
Michael Horn
Bieke Zaman
Collaborative Storytelling between Robot and Child: A Feasibility Study
Ming Sun
Iolanda Leite
Jill Fain Lehman
Boyang Li
Classification of Children's Handwriting Errors for the Design of an Educational Co-writer Robotic Peer
Shruti Chandra
Pierre Dillenbourg
Ana Paiva
Designing for Parasocial Relationships and Learning: Linear Video, Interactive Media, and Artificial Intelligence
James H. Gray
Emily Reardon
Jennifer A. Kotler
Persistent Memory in Repeated Child-Robot Conversations
Iolanda Leite
André Pereira
Jill Fain Lehman
SESSION: Literacy and Mixed Learning Environments (Full Paper Session)
Michael Horn
Bieke Zaman
SpeechBlocks: A Constructionist Early Literacy App
Ivan Sysoev
Anneli Hershman
Susan Fine
Claire Traweek
Deb Roy
The Sound Labyrinth: Computers, Constructionism and Language Learning
Sónia Matos
Agency, Embodiment, & Affect During Play in a Mixed-Reality Learning Environment
Danielle Keifert
Christine Lee
Maggie Dahn
Randy Illum
David DeLiema
Noel Enyedy
Joshua Danish
SESSION: Notes (Short Papers)
Karen Fisher
Tamara Clegg
Kimiko Ryokai
TaBooGa: A Hybrid Learning App to Support Children's Reading Motivation
Rebecca Linke
Tina Kothe
Florian Alt
Creating Environmental Awareness with Upcycling Making Activities: A Study of Children in Germany and Palestine
Anne Weibert
Marios Mouratidis
Renad Khateb
Sarah Rüller
Miriam Hosak
Shpresa Potka
Konstantin Aal
Volker Wulf
Where are the Glass-Boxes?
: Examining the Spectrum of Modularity in Physical Computing Hardware Tools
Kayla DesPortes
Betsy DiSalvo
Toward Understanding Children's Perspectives on Using 3D Printing Technologies in their Everyday Lives
Brenna McNally
Leyla Norooz
Alazandra Shorter
Evan Golub
Kindergarten Programming Goes Mobile: Should The Next Years Be About Ubiquity?
Ruthi Aladjem
Asi Kuperman
David Mioduser
Supporting Interactive Youth Maker Programs in Public and School Libraries: Design Hypotheses and First Implementations
Victor R. Lee
Whitney Lewis
Kristin A. Searle
Mimi Recker
Jennifer Hansen
Abigail L. Phillips
Becoming Makers: Examining "Making" Literacy in the Elementary School Science Classroom
Sharon Lynn Chu
Elizabeth Deuermeyer
Rachel Martin
Francis Quek
Alexander Berman
Mario Suarez
Niloofar Zarei
Beth Nam
Colin Banigan
Designing Together?: Group Dynamics in Participatory Digital Badge Design with Teens
Caroline Pitt
Katie Davis
The Binding of Fenrir: Children in an Emerging Age of Transhumanist Technology
Michael Eisenberg
The SEL Transition Wheel: Designing for Early Childhood Social Emotional Learning
Abigale Stangl
Joanna Weidler-Lewis
Carlye Lauff
Emily Price
Eric Fauble
Making in Minecraft: A Means of Self-Expression for Youth with Autism
Kathryn E. Ringland
LouAnne Boyd
Heather Faucett
Amanda L.L. Cullen
Gillian R. Hayes
Parent-Child Dialogue with eBooks
Glenda Revelle
Jennifer Bowman
Adolescent Online Safety: Moving Beyond Formative Evaluations to Designing Solutions for the Future
Anthony T. Pinter
Pamela J. Wisniewski
Heng Xu
Mary Beth Rosson
Jack M. Caroll
Constructing Meaning: Designing Powerful Story-Making Explorations for Children to Express with Tangible Computational Media
Alisha Panjwani
Designing for Massive Engagement in a Tween Community: Participation, Prevention, and Philanthropy in a Virtual Epidemic
Yasmin Kafai
Deborah A. Fields
Michael T. Giang
Nina Fefferman
Jen Sun
Daniel Kunka
Jacqueline Wong
Augmented Games: Exploring Design Opportunities in AR Settings With Children
Sascha Oberhuber
Tina Kothe
Stefan Schneegass
Florian Alt
The KOROGARU Park Series: Three Features of the Park of the Future
Daiya Aida
Kiyoshi Suganuma
Kazuhiro Jo
Abe Kazunao
Drawn into Science Through Authentic Virtual Practice
Janet L. Kolodner
Tamer Said
Kenneth Wright
Amy Pallant
SESSION: Work in Progress/Late Breaking
Nathan Holbert
Lisa Anthony
Exploring and Evaluating Sound for Helping Children Self-Regulate with a Brain-Computer Application
Elgin-Skye McLaren
Alissa N. Antle
Children's Views on Identification and Intention Communication of Self-driving Vehicles
Vicky Charisi
Azra Habibovic
Jonas Andersson
Jamy Li
Vanessa Evers
Teaching and Learning of Chinese History in Minecraft: A Pilot Case-Study in Hong Kong Secondary Schools
Kening Zhu
Man Ho John Heun
Youth Reasoning With Interactive Data Visualizations: A Preliminary Study
Michelle Hoda Wilkerson
Vasiliki Laina
Multisensory Games on Children's Empathetic Feelings and Cooperative Behavior: Developing a Kansei-Based Sensory Playground Design Workshop
Rodrigo Fernandes
Ikkaku Kawaguchi
Toshimasa Yamanaka
YOLO, a Robot for Creativity: A Co-Design Study with Children
Patrícia Alves-Oliveira
Patrícia Arriaga
Ana Paiva
Guy Hoffman
Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental Disorders
Mirko Gelsomini
Franca Garzotto
Vito Matarazzo
Nicolò Messina
Daniele Occhiuto
Programming Literacy: Computational Thinking in Brazilian Public Schools
Adelmo Antonio da Silva Eloy
Amilton Rodrigues Quadros Martins
Ariane Mileidi Pazinato
Maria de Fatima S. Polesi Lukjanenko
Roseli de Deus Lopes
Cracking The Code: The Impact of Computer Coding on the Interactions of a Child with Autism
Jim Gribble
Alexandria Hansen
Danielle Harlow
Diana Franklin
Designing a Robot Companion for Children with Neuro-Developmental Disorders
Mirko Gelsomini
Marzia Degiorgi
Franca Garzotto
Giulia Leonardi
Simone Penati
Noëlie Ramuzat
Jacopo Silvestri
Francesco Clasadonte
Bots for Tots: Girls' Perceived Versus Actual Competency in Technology and Making
Sawaros Thanapornsangsuth
Nathan Holbert
Toward a Socio-Cultural Perspective on "Making": Pupils' Journey through Materials, People and Places
Pauline Gourlet
Françoise Decortis
Click to Enter: Comparing Graphical and Textual Passwords for Children
Jasper Cole
Greg Walsh
Zach Pease
Wearable Immersive Virtual Reality for Children with Disability: a Case Study
Franca Garzotto
Mirko Gelsomini
Daniele Occhiuto
Vito Matarazzo
Nicolò Messina
TunePad: Computational Thinking Through Sound Composition
Jamie Gorson
Nikita Patel
Elham Beheshti
Brian Magerko
Michael Horn
Multisensory Participatory Design for Children with Special Educational Needs and Disabilities
Nigel Robb
Michael Leahy
Connie Sung
Lizbeth Goodman
D-TOX: Inducing Digital Detox for Nighttime via Smart Lamp Applied Gamification
JongSung Lee
Ji Yeon Lee
Seog Wang Kim
Jun Dong Cho
Growing Designs with biomakerlab in High School Classrooms
Yasmin Kafai
Orkan Telhan
Karen Hogan
Debora Lui
Emma Anderson
Justice T. Walker
Sheri Hanna
Aiding the Transition from Novice to Traditional Programming Environments
Luke Moors
Robert Sheehan
The Programmable Battery: A Tool to Make Computational Making More Simple, Playful, and Meaningful
Hideki Mori
RobIn: A Half-baked Robot for Electronics in a STEM Context
Chronis Kynigos
Marianthi Grizioti
Sofia Nikitopoulou
A Multi-User Tabletop Application to Train Children with Autism Social Attention Coordination Skills without Forcing Eye-Gaze Following
Pinata Winoto
Tiffany Y. Tang
Emotion Recognition via Face Tracking with RealSense(TM) 3D Camera for Children with Autism
Tiffany Y. Tang
Pinata Winoto
Guanxing Chen
Digital Natives and Cardboard Cubes: Co-Creating a Physical Play(ful) Ideation Tool with Preschool Children
Katriina Heljakka
Pirita Ihamäki
Digital Fabrication as a Tool for Teaching High-School Students STEM at the University
Covadonga Lorenzo
Interactive fiction: Weaving together literacies of text and code
Chris Proctor
Paulo Blikstein
Investigating an Intervention System to Increase User Engagements on an Educational Social Q&A
Erik Choi
Chad Coleman
Tomasz Sienkiewicz
Karolina Wojcik
Designing Inclusive STEM Activities: A Comparison of Playful Interactive Experiences Across Gender
Mandy McLean
Danielle Harlow
CodeStitch: Leveraging Analogical Encoding in a Game Space
Marleen Villeroy
Mathematical Reflections: The Design Potential of Ensemble Performance
Lauren Vogelstein
Corey Brady
Rogers Hall
Designing Towards Maximum Motivation and Engagement in an Interactive Speech Therapy Game
Jared Duval
Zachary Rubin
Elizabeth Goldman
Nick Antrilli
Yu Zhang
Su-Hua Wang
Sri Kurniawan
"Hey Google is it OK if I eat you?": Initial Explorations in Child-Agent Interaction
Stefania Druga
Randi Williams
Cynthia Breazeal
Mitchel Resnick
Scratch Nodes: Coding Outdoor Play Experiences to enhance Social-Physical Interaction
Tom Hitron
Itamar Apelblat
Iddo Wald
Eitan Moriano
Andrey Grishko
Idan David
Avihay Bar
Oren Zuckerman
From Parents to Mentors: Parent-Child Interaction in Co-Making Activities
Ofir Sadka
Oren Zuckerman
Investigating Children's Passwords using a Game-based Survey
Dev Raj Lamichhane
Janet C. Read
BacToMars: Creative Engagement with Bio-Design for Children
Anna Loparev
Amanda Sullivan
Clarissa Verish
Lauren Westendorf
Jasmine Davis
Margaret Flemings
Marina Bers
Orit Shaer
Connected Spaces: Helping Makers Know Their Neighbors
Vishesh Kumar
Mike Tissenbaum
Lauren Wielgus
Matthew Berland
A Tattooed Bracelet for Child Vaccination Records in a Developing World Context
Bongkeum Jeong
Jesús Ibáñez
Nuno Nunes
Monchu Chen
An Observational Coding Scheme for Detecting Children's Usability Problems in Augmented Reality
Iulian Radu
Katherine Guzdial
Simina Avram
Autistic Children's Use of Technology and Media: A Fieldwork Study
Susana Alarcon-Licona
Lian Loke
Designing a Physical Computing Toolkit to Utilize Miniature Computers: A Case Study of Selective Exposure
Marutpong Chailangka
Arnan Sipitakiat
Paulo Blikstein
DEMONSTRATION SESSION: Demonstrations
Marcelo Worsley
Jerry Alan Fails
Home Game: an Educational Game for Children with Cognitive Impairments
Asterios Leonidis
Dimitris Arampatzis
Maria Korozi
Ilia Adami
Stavroula Ntoa
Constantine Stephanidis
SAM: The School Attachment Monitor
Dong-Bach Vo
Maki Rooksby
Mohammad Tayarani
Rui Huan
Alessandro Vinciarelli
Helen Minnis
Stephen A. Brewster
Close the Circuit 'N Play the Electrons: Learning Electricity with an Augmented Circuit Exhibit
Elham Beheshti
David Kim
Gabrielle Ecanow
Michael Horn
Revisiting
Turtles
and
Termites
: an Open-ended Interactive Physical Game with Multiple Robots
Pauline Gourlet
Mathieu Le Goc
Sean Follmer
Bear Abouts: Sharing Stories across the Physical and Digital
Becca Rose Glowacki
Energetic Alpha, Playful Handwriting Practice for Children
Gretchen Caldwell Rinnert
Marianne Martens
Aoife Mooney
Joshua A. Talbott
Bryan Rinnert
Children Designing Videos: Tools, Pedagogical Models, and Best Practices for Digital Storytelling and Media-Making in the Classroom
Jari Multisilta
Hannele Niemi
Eric Hamilton
Geometris: Designing Collaborative Mathematical Interactions For Children
Elena Durán-López
Leah F. Rosenbaum
Ganesh V. Iyer
Forest Friends Demo: A Game-Exhibit to Promote Computer Science Concepts in Informal Spaces
Isaac Sung
Matthew Berland
Knitting Visualizer: Connecting Craft and Code
Stephanie Yang
Cool Cities A Tangible User Interface for Thinking Critically about Climate Change
Sonia Doshi
Kimiya Hojjat
Anita Lin
Paulo Blikstein
StringForce: A Forced Collaborative Interaction Game for Special Education
Wolmet Barendregt
Peter Börjesson
Eva Eriksson
Olof Torgersson
On Active Sharing and Responses to Joint Attention Bids by Children with Autism in a Loosely Coupled Collaborative Play Environment
Tiffany Y. Tang
Pinata Winoto
Aonan Guan
DiMBI: An Interface to Connect People to Math's Big Ideas of Patterns and Relations
Ana Saavedra
Amy Shoemaker
Tuk Tuk: A Block-Based Programming Game
Chonnuttida Koracharkornradt
The Conference of the Birds: A Collaborative Storytelling Environment for Literacy Development
Fabio Campos
Paulo Blikstein
Ali Azhar
Sonification Blocks: A Block-Based Programming Environment For Embodied Data Sonification
Jack Atherton
Paulo Blikstein
BetaKit: Tinkering with Physical Programming
Cassia Fernandez
Nathan Rabinovitch
Roseli de Deus Lopes
WORKSHOP SESSION: Workshops
Shuli Gilutz
Tamar Fuhrmann
Bertrand Schneider
Interaction Design and Autistic Children
Christopher Frauenberger
Julia Makhaeva
Katharina Spiel
Playing Together: The Importance of Joint Engagement in the Design of Technology for Children
Catalina Naranjo-Bock
Jennie Ito
Of Kittens and Kiddies: Reflections on Participatory Design with Small Animals and Small Humans
Yoram Chisik
Clara Mancini
Make2Learn with IoT: Engaging Children into Joyful Design and Making of Interactive Connected Objects
Monica Divitini
Michail N. Giannakos
Simone Mora
Sofia Papavlasopoulou
Ole Sejer Iversen
Equity & Inclusivity at IDC
Kiley Sobel
Julie A. Kientz
Tamara L. Clegg
Carmen Gonzalez
Jason C. Yip
Analyzing Children's Contributions and Experiences in Co-design Activities: Synthesizing Productive Practices
Maarten Van Mechelen
Marikken Høiseth
Gökçe Elif Baykal
Fenne Van Doorn
Asimina Vasalou
Alice Schut
Learning by Making for STEM Success
Lynn Cominsky
Carolyn Peruta
Susan Wandling
Betsy McCarthy
Linlin Li
SESSION: Research and Design Competition
Arnan Sipitakiat
R. Benjamin Shapiro
Feelbot: Reducing Use of Bad Words in Children through Wearable using Artificial Intelligence and Gamification
Ganesh Gaikwad
Abhishek Jain
Promoting CARE: Changes via Awareness, Recognition and Experience
Monica Landoni
Anton Fedosov
Evangelos Niforatos