DIS '16- Proceedings of the 2016 ACM Conference on Designing Interactive Systems
Full Citation in the ACM Digital Library
SESSION: Keynote Talks
Futurecraft
Carlo Ratti
Androids, Replicants and Chimeras: Alternate Embodiments / Uncanny Agencies
Stelarc Stelarc
Creative Agency and the Space Race of the 21st Century: Towards a Museum of Natural Futures
Natalie Jeremijenko
SESSION: Interactive Public
Uncovering the Honeypot Effect: How Audiences Engage with Public Interactive Systems
Niels Wouters
John Downs
Mitchell Harrop
Travis Cox
Eduardo Oliveira
Sarah Webber
Frank Vetere
Andrew Vande Moere
Exploring Large-Scale Interactive Public Illustrations
Emily-Clare Thorn
Stefan Rennick-Egglestone
Boriana Koleva
William Preston
Steve Benford
Anthony Quinn
Richard Mortier
Designing for Children's Outdoor Play
Jon Back
Caspar Heeffer
Susan Paget
Andreas Rau
Eva Lotta Sallnäs Pysander
Annika Waern
Sens-Us: Designing Innovative Civic Technology for the Public Good
Connie Golsteijn
Sarah Gallacher
Licia Capra
Yvonne Rogers
SESSION: Mobile
Understanding the Sociality of Experience in Mobile Music Listening with Pocketsong
David S. Kirk
Abigail Durrant
Gavin Wood
Tuck Wah Leong
Peter Wright
Understanding the Challenges of Designing and Developing Multi-Device Experiences
Tao Dong
Elizabeth F. Churchill
Jeffrey Nichols
Timelessness: User Experience of unplanned Smartphone Use
Yong-Ki Lee
Youn-kyung Lim
KunPyo Lee
The Design, Perception, and Practice of Tablet Photography
Cati Boulanger
Saeideh Bakhshi
Joseph "Jofish" Kaye
David A. Shamma
SESSION: Critical Practice
Documenting the Research Through Design Process
Jeffrey Bardzell
Shaowen Bardzell
Peter Dalsgaard
Shad Gross
Kim Halskov
Interaction Design Labels: Concepts, Inscriptions, and Concealed Intentions
Verena Fuchsberger
Martin Murer
Alina Krischkowsky
Manfred Tscheligi
When a Product Is Still Fictional: Anticipating and Speculating Futures through Concept Videos
Richmond Y. Wong
Deirdre K. Mulligan
The Case of the Strangerationist: Re-interpreting Critical Technical Practice
Vera Khovanskaya
Maria Bezaitis
Phobe Sengers
SESSION: Printing / Proxies
FusePrint: A DIY 2.5D Printing Technique Embracing Everyday Artifacts
Kening Zhu
Alexandru Dancu
Shengdong (Shen) Zhao
ProxyPrint: Supporting Crafting Practice through Physical Computational Proxies
Cesar Torres
Wilmot Li
Eric Paulos
Probing the Potential of Post-Anthropocentric 3D Printing
Laura Devendorf
Abigail De Kosnik
Kate Mattingly
Kimiko Ryokai
Ontological Surprises: A Relational Perspective on Machine Learning
Lucian Leahu
3D Folded PrintGami: Transforming Passive 3D Printed Objects to Interactive by Inserted Paper Origami Circuits
Claudia Daudén Roquet
Jeeeun Kim
Tom Yeh
SESSION: Body Motion / Mobile
Motion Echo Snowboard: Enhancing Body Movement Perception in Sport via Visually Augmented Feedback
Hyung Kun Park
Woohun Lee
Designing Mid-Air TV Gestures for Blind People Using User- and Choice-Based Elicitation Approaches
Nem Khan Dim
Chaklam Silpasuwanchai
Sayan Sarcar
Xiangshi Ren
Interaction in Motion: Designing Truly Mobile Interaction
Joe Marshall
Alexandru Dancu
Florian "Floyd" Mueller
CardboardSense: Interacting with DIY Cardboard VR Headset by Tapping
Xiaoqi Yan
Chi-Wing Fu
Pallavi Mohan
Wooi Boon Goh
If Words Could Dance: Moving from Body to Data through Kinesthetic Evaluation
Shannon Cuykendall
Ethan Soutar-Rau
Thecla Schiphorst
Steve DiPaola
SESSION: Personalisation
Designing for Advanced Personalization in Personal Task Management
Mona Haraty
Joanna McGrenere
Patina-inspired Personalization: Personalizing Products with Traces of Daily Use
Moon-Hwan Lee
Oosung Son
Tek-Jin Nam
What Can You Do?: Studying Social-Agent Orientation and Agent Proactive Interactions with an Agent for Employees
Q. Vera Liao
Matthew Davis
Werner Geyer
Michael Muller
N. Sadat Shami
Yo!: Enriching Emotional Quality of Single-Button Messengers through Kinetic Typography
Minhwan Kim
Kyungah Choi
Hyeon-Jeong Suk
T.A.I: A Tangible AI Interface to Enhance Human-Artificial Intelligence (AI) Communication Beyond the Screen
Xin Liu
Kati London
SESSION: Behaviour Change
Fostering Engagement with Personal Informatics Systems
Rebecca Gulotta
Jodi Forlizzi
Rayoung Yang
Mark Wah Newman
Connected Baby Bottle: A Design Case Study Towards a Framework for Data-Enabled Design
Sander Bogers
Joep Frens
Janne van Kollenburg
Eva Deckers
Caroline Hummels
Teens, Parents, and Financial Literacy
John Zimmerman
Jodi Forlizzi
Justin Finkenaur
Sarah Amick
Ji Young Ahn
Nanako Era
Owen Tong
Tap-Kick-Click: Foot Interaction for a Standing Desk
William Saunders
Daniel Vogel
SESSION: Pictorials 1: Design Methods / Approaches
Paper Street View: A Guided Tour of Design and Making Using Comics
Thomas Dykes
Jayne Wallace
Mark Blythe
James Thomas
Mime: An AR-based System Helping Patients to Test their Blood at Home
Tom Djajadiningrat
Pei-Yin Chao
SeYoung Kim
Marleen Van Leengoed
Jeroen Raijmakers
Behind the Lens: A Visual Exploration of Epistemological Commitments in HCI Research on the Home
Audrey Desjardins
Ron Wakkary
William Odom
Thing Ethnography: Doing Design Research with Non-Humans
Elisa Giaccardi
Nazli Cila
Chris Speed
Melissa Caldwell
Design Proposal for a Wireless Derouter: Speculatively Engaging Digitally Disconnected Space
James Pierce
SESSION: Designing for Things
From Breakage to Icebreaker: Inspiration for Designing Technological Support for Human-Human Interaction
Xiaojuan Ma
Ke Fang
Fengyuan Zhu
CrowdUX: A Case for Using Widespread and Lightweight Tools in the Quest for UX
Hanna Schneider
Katharina Frison
Julie Wagner
Andras Butz
Trust Me: Doubts and Concerns Living with the Internet of Things
Peter Worthy
Ben Matthews
Stephen Viller
DECO: A Design Space for Device Composition
Gary Perelman
Marcos Serrano
Mathieu Raynal
Celia Picard
Mustapha Derras
Emmanuel Dubois
SESSION: Learning
PeerPresents: A Web-Based System for In-Class Peer Feedback during Student Presentations
Amy Shannon
Jessica Hammer
Hassler Thurston
Natalie Diehl
Steven Dow
Developing a Comprehensive Engagement Framework of Gamification for Reflective Learning
Chaklam Silpasuwanchai
Xiaojuan Ma
Hiroaki Shigemasu
Xiangshi Ren
Linking Data to Action: Designing for Amateur Energy Management
Hanna Hasselqvist
Cristian Bogdan
Filip Kis
SOLE meets MOOC: Designing Infrastructure for Online Self-organised Learning with a Social Mission
Hanna Celina
Ahmed Kharrufa
Anne Preston
Rob Comber
Patrick Olivier
SESSION: Art / Performance
The Prediction Machine: Performing Scientific and Artistic Process
Rachel Jacobs
Steve Benford
Ewa Luger
Candice Howarth
Live Participation: Augmenting Events with Audience-Performer Interaction Systems
Matti Nelimarkka
Kai Kuikkaniemi
Antti Salovaara
Giulio Jacucci
Situated Encounters with Socially Engaged Art in Community-based Design
Rachel Clarke
Jo Briggs
Ann Light
Pete Wright
Improv Remix: Mixed-Reality Video Manipulation Using Whole-Body Interaction to Extend Improvised Theatre
Dustin Freeman
Ravin Balakrishnan
SESSION: Tool / UI Design
Sketchplore: Sketch and Explore with a Layout Optimiser
Kashyap Todi
Daryl Weir
Antti Oulasvirta
Impatience Induced by Waiting: An Effect Moderated by the Speed of Countdowns
Moojan Ghafurian
David Reitter
Planning Adaptive Mobile Experiences When Wireframing
Qian Yang
John Zimmerman
Aaron Steinfeld
Anthony Tomasic
Surveying Expert-Level Gesture Use and Adoption on Multi-Touch Tablets
Jeff Avery
Edward Lank
SESSION: Pictorials 2: Reflections on Design
Design Interactions in ?elәwk
w
: Belongings
Reese Muntean
Kate Hennessy
Alissa Antle
Brendan Matkin
Susan Rowley
Jordan Wilson
The Form Design of the Datacatcher: A Research Prototype
Andy Boucher
Virtual Trainer: A Low Cost AR Simulation of a Sudden Cardiac Arrest Emergency
Tom Djajadiningrat
Patray Lui
Pei-Yin Chao
Christian Richard
The Tuning of Materials: A Designer's Journey
Elvin Karana
Elisa Giaccardi
Niels Stamhuis
Jasper Goossensen
SESSION: About Design
Live Prototyping
Willem Horst
Ben Matthews
A Design Approach for Authenticity and Technology
Norman Makoto Su
Erik Stolterman
Social Justice-Oriented Interaction Design: Outlining Key Design Strategies and Commitments
Lynn Dombrowski
Ellie Harmon
Sarah Fox
Privacy & Social Media in the Context of the Arab Gulf
Norah Abokhodair
Sarah Vieweg
SESSION: Sensing, Health
Redesigning the Trans-disciplinary: Working Across Design, Craft and Technological Boundaries to Deliver an Integrated Wearable for Cardiac Monitoring
Leah Heiss
Paul Beckett
Amy Carr-Bottomley
ArmSleeve: A Patient Monitoring System to Support Occupational Therapists in Stroke Rehabilitation
Bernd Ploderer
Justin Fong
Anusha Withana
Marlena Klaic
Siddharth Nair
Vincent Crocher
Frank Vetere
Suranga Nanayakkara
Heartefacts: Augmenting Mobile Video Sharing Using Wrist-Worn Heart Rate Sensors
Jo Vermeulen
Lindsay MacDonald
Johannes Schöning
Russell Beale
Sheelagh Carpendale
A Craft Approach to Health Awareness in Children
Swamy Ananthanarayan
Katie Siek
Michael Eisenberg
SESSION: Social Online
Engaging with Death Online: An Analysis of Systems that Support Legacy-Making, Bereavement, and Remembrance
Rebecca Gulotta
David B. Gerritsen
Aisling Kelliher
Jodi Forlizzi
People Searched by People: Context-Based Selectiveness in Online Search
Anastasia Kuzminykh
Edward Lank
The Social Context of Video Game Play: Challenges and Strategies
Kellie Vella
Madison Klarkowski
Daniel Johnson
Leanne Hides
Peta Wyeth
Social Network, Web Forum, or Task Market?: Comparing Different Crowd Genres for Design Feedback Exchange
Yu-Chun (Grace) Yen
Steven P. Dow
Elizabeth Gerber
Brian P. Bailey
SESSION: Public Displays
Fiat-Lux: Interactive Urban Lights for Combining Positive Emotion and Efficiency
Pablo Paredes
Ryuka Ko
Eduardo Calle-Ortiz
John Canny
Björn Hartmann
Greg Niemeyer
Study and Design of a Shape-Shifting Wall Display
Kazuki Takashima
Takafumi Oyama
Yusuke Asari
Ehud Sharlin
Saul Greenberg
Yoshifumi Kitamura
Utilizing Audio Cues to Raise Awareness and Entice Interaction on Public Displays
Hannu Kukka
Jorge Goncalves
Kai Wang
Tommi Puolamaa
Julien Louis
Mounib Mazouzi
Leire Roa Barco
AmbiGaze: Direct Control of Ambient Devices by Gaze
Eduardo Velloso
Markus Wirth
Christian Weichel
Augusto Esteves
Hans Gellersen
The Humming Wall: Vibrotactile and Vibroacoustic Interactions in an Urban Environment
Ann Morrison
Cristina Manresa-Yee
Walther Jensen
Neda Eshraghi
Attention, please!: Comparing Features for Measuring Audience Attention Towards Pervasive Displays
Florian Alt
Andreas Bulling
Lukas Mecke
Daniel Buschek
SESSION: Body
FeltRadio: Sensing and Making Sense of Wireless Traffic
Erik Grönvall
Jonas Fritsch
Anna Vallgårda
Tangible Apps Bracelet: Designing Modular Wrist-Worn Digital Jewellery for Multiple Purposes
Jutta Fortmann
Erika Root
Susanne Boll
Wilko Heuten
Skintillates: Designing and Creating Epidermal Interactions
Joanne Lo
Doris Jung Lin Lee
Nathan Wong
David Bui
Eric Paulos
Biosignals as Social Cues: Ambiguity and Emotional Interpretation in Social Displays of Skin Conductance
Noura Howell
Laura Devendorf
Rundong (Kevin) Tian
Tomás Vega Galvez
Nan-Wei Gong
Ivan Poupyrev
Eric Paulos
Kimiko Ryokai
SESSION: Everyday Life, Specific Populations
Revealing the Shopper Experience of Using a "Magic Mirror" Augmented Reality Make-Up Application
Ana Javornik
Yvonne Rogers
Ana Maria Moutinho
Russell Freeman
Fantibles
: Capturing Cricket Fan's Story in 3D
Rohit Ashok Khot
Josh Andres
Jennifer Lai
Juerg von Kaenel
Florian 'Floyd' Mueller
Speculative Design and Heterogeneity in Indigenous Nation Building
Yoko Akama
Seth Keen
Peter West
The Tumble Clock: Bringing Users in Touch with their Snooze Time
Jan Zekveld
Mathias Funk
Saskia Bakker
Designing for Disadvantaged Job Seekers: Insights from Early Investigations
Tawanna R. Dillahunt
Nishan Bose
Suleman Diwan
Asha Chen-Phang
SESSION: Exertion, Health
Developing Compelling Repetitive-Motion Exergames by Balancing Player Agency with the Constraints of Exercise
Chad Richards
T.C. Nicholas Graham
Integrating Serious Games and Tangible Objects for Functional Handgrip Training: A User Study of Handly in Persons with Multiple Sclerosis.
Marijke Vandermaesen
Tom De Weyer
Peter Feys
Kris Luyten
Karin Coninx
Design Strategies for Balancing Exertion Games: A Study of Three Approaches
Mads Møller Jensen
Kaj Grønbæk
Doing While Thinking: Physical and Cognitive Engagement and Immersion in Mixed Reality Games
Gang Hu
Nabil Bin Hannan
Khalid Tearo
Arthur Bastos
Derek Reilly
SESSION: Images in Design
A Picture Paints a Thousand Words but Can it Paint Just One?
David A. Robb
Stefano Padilla
Thomas S. Methven
Britta Kalkreuter
Mike J. Chantler
RtD Comics: A Medium for Representing Research Through Design
Thomas Dykes
Mark Blythe
Jayne Wallace
James Thomas
Tim Regan
Being Photo-Visual in HCI and Design
Eli Blevis
Spin: Examining the Role of Engagement, Integration, and Modularity in Supporting Youth Creating Documentation
Tiffany Tseng
Mitchel Resnick
SESSION: Ageing
'I'm a rambler, I'm a gambler, I'm a long way from home': The Place of Props, Music, and Design in Dementia Care
Kellie Morrissey
Gavin Wood
David Green
Nadia Pantidi
John McCarthy
Towards an Analysis Framework of Technology Habituation by Older Users
Alessandro Soro
Margot Brereton
Paul Roe
Rethinking the Design of Robotic Pets for Older Adults
Amanda Lazar
Hilaire J. Thompson
Anne Marie Piper
George Demiris
Designing for the Third Hand: Empowering Older Adults with Cognitive Impairment through Creating and Sharing
Amanda Lazar
Raymundo Cornejo
Caroline Edasis
Anne Marie Piper
SESSION: Pictorials 3: Photo Visual / Imagery
Finding Design Value in Modern Mundanity
Heather McKinnon
Designing for Movement in Public Life with Itinerant Probes
Daniela K. Rosner
Margaret E. Morris
Ariel Duncan
Sarah E. Fox
Kathi R. Kitner
Ankur Agrawal
Mei J. Chen
Performative Photography as an Ideation Method
A. Baki Kocaballi
Yeliz Yorulmaz
The Visual Thinking Gallery: A Five Year Retrospective
Eli Blevis
SESSION: Interaction on the Move
Phases of Urban Tourists' Exploratory Navigation: A Field Study
Tuomas Vaittinen
David McGookin
Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones
Brennan Jones
Kody Dillman
Richard Tang
Anthony Tang
Ehud Sharlin
Lora Oehlberg
Carman Neustaedter
Scott Bateman
Active Corners: Collaborative In-Car Interaction Design
Alexander Meschtscherjakov
Alina Krischkowsky
Katja Neureiter
Alexander Mirnig
Axel Baumgartner
Verena Fuchsberger
Manfred Tscheligi
Evaluation of an Application Based on Conceptual Metaphors for Social Interaction Between Vehicles
Armin Winkler
Kristian Baumann
Stephan Huber
Robert Tscharn
Jörn Hurtienne
SESSION: Health: Patient - Clinician
What's for Lunch?: A Socio-ecological Approach to Childcare Nutrition
Tad Hirsch
Catherine Lim
Jennifer J. Otten
"It just seems outside my health": How Patients with Chronic Conditions Perceive Communication Boundaries with Providers
Catherine Lim
Andrew B.L. Berry
Tad Hirsch
Andrea L. Hartzler
Edward H. Wagner
Evette Ludman
James D. Ralston
EnGaze: Designing Behavior Visualizations with and for Behavioral Scientists
Ha Kyung Kong
John Lee
Jie Ding
Karrie Karahalios
Doctor, Can You See My Squats?: Understanding Bodily Communication in Video Consultations for Physiotherapy
Deepti Aggarwal
Bernd Ploderer
Frank Vetere
Mark Bradford
Thuong Hoang
SESSION: Explore
Switter: Supporting Exploration of Software Learning Materials on Social Media
Volodymyr Dziubak
Patrick Dubois
Andrea Bunt
Michael Terry
DiscoverySpace: Suggesting Actions in Complex Software
C. Ailie Fraser
Mira Dontcheva
Holger Winnemöller
Sheryl Ehrlich
Scott Klemmer
Designing for Exploratory Play with a Hackable Digital Musical Instrument
Andrew P. McPherson
Alan Chamberlain
Adrian Hazzard
Sean McGrath
Steve Benford
Many Makings: Entangling Publics, Participation and Things in a Complex Collaborative Context
John Bowers
Simon Bowen
Tim Shaw
SESSION: Fabrication / DIY
Productive Frictions: Moving from Digital to Material Prototyping and Low-Volume Production for Design Research
Ron Wakkary
Henry Lin
Shannon Mortimer
Lauren Low
Audrey Desjardins
Keith Doyle
Philip Robbins
Engaging Amateurs in the Design, Fabrication, and Assembly of Electronic Devices
David A. Mellis
Leah Buechley
Mitchel Resnick
Björn Hartmann
Happy Moves, Sad Grooves: Using Theories of Biological Motion and Affect to Design Shape-Changing Interfaces
Haodan Tan
John Tiab
Selma Šabanović
Kasper Hornbæk
Sensing History: Contextualizing Artifacts with Sensory Interactions and Narrative Design
Jean Ho Chu
Daniel Harley
Jamie Kwan
Melanie McBride
Ali Mazalek
SESSION: Home
Designing for Multi-User Interaction in the Home Environment: Implementing Social Translucence
Karin Niemantsverdriet
Mendel Broekhuijsen
Harm van Essen
Berry Eggen
The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members
Erick Oduor
Carman Neustaedter
William Odom
Anthony Tang
Niala Moallem
Melanie Tory
Pourang Irani
The Living Room: Exploring the Haunted and Paranormal to Transform Design and Interaction
Michelle Annett
Matthew Lakier
Franklin Li
Daniel Wigdor
Tovi Grossman
George Fitzmaurice
Designing for Active Place Presence at Home: The Hole in Space Design Experiment
Salu Ylirisku
Antti Jylhä
Anu Lehtiö
Imtiaj Ahmed
Craig Stewart
Abigail Sellen
Richard Harper
Giulio Jacucci