CHI PLAY '16- Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play
Full Citation in the ACM Digital Library
SESSION: Keynote Talks
Things I Wish Game Researchers Would Do (Or Do More): A View from an Occasional Scientist and Hardcore Gamer
Jamie Madigan
The Gamer Motivation Profile: What We Learned From 250,000 Gamers
Nick Yee
Play, Participation and Empowerment: Design strategies and dilemmas
Annika Waern
SESSION: Session 1: Performance and Experience
Max Birk
Ranking Practices and Distinction in League of Legends
Yubo Kou
Xinning Gui
Yong Ming Kow
The Influence of Virtual Agents on Player Experience and Performance
Katharina Emmerich
Maic Masuch
Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User Study
Guenter Wallner
Simone Kriglstein
The Convergence of Player Experience Questionnaires
Alena Denisova
A. Imran Nordin
Paul Cairns
Do Field Dependence-Independence Differences of Game Players Affect Performance and Behaviour in Cultural Heritage Games?
George E. Raptis
Christos A. Fidas
Nikolaos M. Avouris
Blood and Violence: Exploring the Impact of Gore in Violent Video Games
Louise Ashbarry
Benjamin Geelan
Kristy de Salas
Ian Lewis
SESSION: Session 2: Enhancing Reality
Elisa Mekler
2084 -- Safe New World: Designing Ubiquitous Interactions
Julian Frommel
Katja Rogers
Thomas Dreja
Julian Winterfeldt
Christian Hunger
Maximilian Bär
Michael Weber
Evaluating Display Modalities Using a Mixed Reality Game
Hitesh Nidhi Sharma
Zachary O. Toups
Igor Dolgov
Andruid Kerne
Ajit Jain
Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games
Elizabeth Bonsignore
Derek Hansen
Kari Kraus
Amanda Visconti
Ann Fraistat
A Breathtaking Journey.: On the Design of an Empathy-Arousing Mixed-Reality Game
Martijn J.L. Kors
Gabriele Ferri
Erik D. van der Spek
Cas Ketel
Ben A.M. Schouten
SESSION: Session 3: Purposeful Games
Florian 'Floyd' Mueller
Say Cheese!: Games for Successful Academic and Student Networking
Emily I.M. Collins
Anna L. Cox
Frank Lee
Trust Me: Social Games are Better than Social Icebreakers at Building Trust
Ansgar E. Depping
Regan L. Mandryk
Colby Johanson
Jason T. Bowey
Shelby C. Thomson
Collaborative Solving in a Human Computing Game Using a Market, Skills and Challenges
Olivier Tremblay-Savard
Alexander Butyaev
Jérôme Waldispühl
Opening the Black Box of Play: Strategy Analysis of an Educational Game
Britton Horn
Amy K. Hoover
Jackie Barnes
Yetunde Folajimi
Gillian Smith
Casper Harteveld
SESSION: Session 4: New interactions
Nikki Crenshaw
PAWdio: Hand Input for Mobile VR using Acoustic Sensing
Majed Al Zayer
Sam Tregillus
Eelke Folmer
Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation
Richard Byrne
Joe Marshall
Florian 'Floyd' Mueller
The Emergence of EyePlay: A Survey of Eye Interaction in Games
Eduardo Velloso
Marcus Carter
Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-Regulation
Anke V. Reinschluessel
Regan L. Mandryk
Plant-based Games for Anxiety Reduction
Taiwoo Park
Tianyu Hu
Jina Huh
Point & Teleport Locomotion Technique for Virtual Reality
Evren Bozgeyikli
Andrew Raij
Srinivas Katkoori
Rajiv Dubey
SESSION: Session 5: Tools for Design
Guenter Wallner
"Always a Tall Order": Values a nd Practices of Professiona Game Designers of Serious Games for Health
Jinghui Cheng
Cynthia Putnam
Jin Guo
The Gamification User Types Hexad Scale
Gustavo F. Tondello
Rina R. Wehbe
Lisa Diamond
Marc Busch
Andrzej Marczewski
Lennart E. Nacke
Towards a Taxonomy for the Clarification of PCG Actors' Roles
Rui Craveirinha
Nuno Barreto
Licinio Roque
Playtesting with a Purpose
Judeth Oden Choi
Jodi Forlizzi
Michael Christel
Rachel Moeller
MacKenzie Bates
Jessica Hammer
SESSION: Session 6: Rewarding Play
Lennart Nacke
Reward Systems in Human Computation Games
Kristin Siu
Mark O. Riedl
"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects
Zachary O. Toups
Nicole K. Crenshaw
Rina R. Wehbe
Gustavo F. Tondello
Lennart E. Nacke
The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training
Max V. Birk
Regan L. Mandryk
Cheralyn Atkins
Mining for Gold (and Platinum): PlayStation Network Data Mining
Lindsay Wells
Aran Cauchi-Saunders
Ian Lewis
Lorenzo Monsif
Benjamin Geelan
Kristy de Salas
SESSION: Session 7: Playing Together
Jo Iacovides
The Appeal of MOBA Games: What Makes People Start, Stay, and Stop
April Tyack
Peta Wyeth
Daniel Johnson
Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games
Alexander Baldwin
Daniel Johnson
Peta Wyeth
Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter Game
Carl Gutwin
Rodrigo Vicencio-Moreira
Regan L. Mandryk
Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play
John Harris
Mark Hancock
Stacey D. Scott
SESSION: Session 8: Play
Peta Wyeth
Playing at Planning: Game Design Patterns from Disaster Response Practice
Zachary O. Toups
William A. Hamilton
Sultan A. Alharthi
Playification: The PhySeEar case
Elena Márquez Segura
Annika Waern
Luis Márquez Segura
David López Recio
Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions
Charlene Jennett
Ioanna Iacovides
Anna L. Cox
Anastasia Vikhanova
Emily Weigold
Layla Mostaghimi
Geraint Jones
James Jenkins
Sarah Gallacher
Yvonne Rogers
Designing Play to Support Hospitalized Children
Ruth Sancho Huerga
Jennifer Lade
Florian Mueller